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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="DinoInDisguise" data-source="post: 9440131" data-attributes="member: 7045806"><p>The number of fights isn't a pacing issue. Fights can serve a purpose in support of proper pacing. If you just jam the maximum number of fights into a session, your pacing is going to be off. So yeah, we are talking about very different things here.</p><p></p><p></p><p></p><p>This I partially think are you right on. But it's just any rule that requires time to resolve influences pacing in a way. Any time you spend resolving a rule tightens your time windows. You could call them "down beats" and include them in your pacing, or think of them as dead areas and try to properly pace around them.</p><p></p><p>The disagreement, if there is any, is whether the content of the rule matters beyond it having to be resolved. I don't believe the content matters. I may have not worded my original statement clearly.</p><p></p><p>Edit: This is why I believe you see a lot of people who don't like rules heavy systems complain that they feel like they bog down. We saw this a lot with complaints about 4e combat.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9440131, member: 7045806"] The number of fights isn't a pacing issue. Fights can serve a purpose in support of proper pacing. If you just jam the maximum number of fights into a session, your pacing is going to be off. So yeah, we are talking about very different things here. This I partially think are you right on. But it's just any rule that requires time to resolve influences pacing in a way. Any time you spend resolving a rule tightens your time windows. You could call them "down beats" and include them in your pacing, or think of them as dead areas and try to properly pace around them. The disagreement, if there is any, is whether the content of the rule matters beyond it having to be resolved. I don't believe the content matters. I may have not worded my original statement clearly. Edit: This is why I believe you see a lot of people who don't like rules heavy systems complain that they feel like they bog down. We saw this a lot with complaints about 4e combat. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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