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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9440264" data-attributes="member: 22779"><p>Actually, the "I" does match up.</p><p></p><p>In the "defenestrate" example, the NPC chucks a couple of copper pieces out the window and ends his turn. How is that any different than the "Drop" command that is right there in the spell description? IOW, the spell is working exactly as intended. But, and here's the thing, people are insisting that that's not "creative" enough. That we must allow other commands in order to get different effects. Only thing is, we're not actually getting different effects. The flavor might be a bit different, but, at the end of the day, it's the exact same effect. </p><p></p><p>NPC does something or moves to a given location and ends its turn. That's what Command does. That's the intent of the spell. And the list of effects that are in the spell cover pretty much all the bases. After all, "defenestrate" is no longer creative. It's just another word for "drop". "Defecate" is just "Halt". So on and so forth. </p><p></p><p>The only "creative" examples of the uses of the spell that are left are directly harmful, which are very much against the intent of the spell. The intent of the spell is for action denial and a bit of battlefield control. That's it. That's why I call it cheese weaseling when players try to do more with it than that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9440264, member: 22779"] Actually, the "I" does match up. In the "defenestrate" example, the NPC chucks a couple of copper pieces out the window and ends his turn. How is that any different than the "Drop" command that is right there in the spell description? IOW, the spell is working exactly as intended. But, and here's the thing, people are insisting that that's not "creative" enough. That we must allow other commands in order to get different effects. Only thing is, we're not actually getting different effects. The flavor might be a bit different, but, at the end of the day, it's the exact same effect. NPC does something or moves to a given location and ends its turn. That's what Command does. That's the intent of the spell. And the list of effects that are in the spell cover pretty much all the bases. After all, "defenestrate" is no longer creative. It's just another word for "drop". "Defecate" is just "Halt". So on and so forth. The only "creative" examples of the uses of the spell that are left are directly harmful, which are very much against the intent of the spell. The intent of the spell is for action denial and a bit of battlefield control. That's it. That's why I call it cheese weaseling when players try to do more with it than that. [/QUOTE]
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