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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Lanefan" data-source="post: 9440274" data-attributes="member: 29398"><p>Our adventures, in a 1e-adjacent system, average 8-10 sessions each.</p><p></p><p>Character sheets stay here between sessions just in case someone else does have to play your character(s) next week. Otherwise, really no hassle at all.</p><p></p><p>Not sure how it can derail a campaign. It can make the fights easier, sure, but derail? That seems a bit much.</p><p></p><p>The DM just has to make sure the world keeps going while the PCs rest, and that their task just might get progressively harder with each passing day or week. Because otherwise, if resting at every opportunity is what the characters would do (and it is, if they're the least bit wise) then IMO they've every right to try to do so.</p><p></p><p>No idea why the designers - given that for guidance they could look at how 3e was played - didn't take into account that most players are going to, when possible, err on the side of caution and have their characters rest whenever they can.</p><p></p><p>I mean, 5e doesn't even have wandering monsters as a thing, and they make great rest disruptors (provided you ignore their stupid ruling that it takes an hour of combat to disrupt a rest. of course).</p><p></p><p>Personally, I want RAW and RAI to mirror each other perfectly. It really shouldn't be that hard to do.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9440274, member: 29398"] Our adventures, in a 1e-adjacent system, average 8-10 sessions each. Character sheets stay here between sessions just in case someone else does have to play your character(s) next week. Otherwise, really no hassle at all. Not sure how it can derail a campaign. It can make the fights easier, sure, but derail? That seems a bit much. The DM just has to make sure the world keeps going while the PCs rest, and that their task just might get progressively harder with each passing day or week. Because otherwise, if resting at every opportunity is what the characters would do (and it is, if they're the least bit wise) then IMO they've every right to try to do so. No idea why the designers - given that for guidance they could look at how 3e was played - didn't take into account that most players are going to, when possible, err on the side of caution and have their characters rest whenever they can. I mean, 5e doesn't even have wandering monsters as a thing, and they make great rest disruptors (provided you ignore their stupid ruling that it takes an hour of combat to disrupt a rest. of course). Personally, I want RAW and RAI to mirror each other perfectly. It really shouldn't be that hard to do. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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