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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Oofta" data-source="post: 9440339" data-attributes="member: 6801845"><p>So because they clarified what the command spell does the game is a sad, lifeless drudgery. There's no creativity or initiative without exploits and without looking for ways to use a spell in a way not intended. Clarifying what a first level spell can do (while also improving it because by no longer requiring the target understanding the word is truly soul crushing. The level of exaggeration and hyperbole is just silly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>This thread is making a huge issue out of an incredibly minor change that clarifies the intent of the spell. I get that some people don't like the change. I'm sure there will be other changes I don't care for. But at some point everyone has to decide if they can make a few minor house rules here and there to make the game what they want or maybe D&D just isn't the game for them. </p><p></p><p>No game can be for everyone. If this one spell is the straw that breaks the straw that breaks the camel's back, then it seems like the issue isn't this spell. It sucks when things move on without you, I'm sure we've all had that experience in some form or other. But I'm a pragmatic person, at a certain point it's just healthier to accept and move on.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9440339, member: 6801845"] So because they clarified what the command spell does the game is a sad, lifeless drudgery. There's no creativity or initiative without exploits and without looking for ways to use a spell in a way not intended. Clarifying what a first level spell can do (while also improving it because by no longer requiring the target understanding the word is truly soul crushing. The level of exaggeration and hyperbole is just silly. :rolleyes: This thread is making a huge issue out of an incredibly minor change that clarifies the intent of the spell. I get that some people don't like the change. I'm sure there will be other changes I don't care for. But at some point everyone has to decide if they can make a few minor house rules here and there to make the game what they want or maybe D&D just isn't the game for them. No game can be for everyone. If this one spell is the straw that breaks the straw that breaks the camel's back, then it seems like the issue isn't this spell. It sucks when things move on without you, I'm sure we've all had that experience in some form or other. But I'm a pragmatic person, at a certain point it's just healthier to accept and move on. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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