Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 9440799" data-attributes="member: 55680"><p>Well there's a couple different ways you can set it up:</p><p>1. Wizard and fighter both get hammers, wizard also gets a Swiss army knife (both classes get raw power, wizard also gets flexibility).</p><p>2. Wizard and fighter both get hammers, no Swiss army knives for anyone (both classes get raw power, wizard flexibility gets removed).</p><p>3. Wizards and fighters both get hammers and Swiss army knives (both classes get both raw power and flexibility).</p><p>4. Wizards get Swiss army knives, fighters get hammers (wizards get flexibility, wizards get raw power).</p><p>5. Wizards and fighters both get Swiss army knives (nobody gets raw power, everyone gets flexibility).</p><p>6. Wizards get sledgehammers and sonic screwdrivers, fighters get hammers (go home 3.5e, you're drunk).</p><p></p><p>1. Is more or less what we get in 5e. It's not ideal since it gives casters an obvious edge but I can work around this problem by playing ball with any harebrained schemes fighters have, make their superior HPs matter, give them sweet magic items, play at mostly lower levels, really work at attrition so the casters never have enough spell slots, encourage half casters over casters, etc. It's not ideal but I can make it work.</p><p></p><p>2. The 4e solution. There is a reason there was a big backlash against this solution.</p><p></p><p>3. Your solution. I'm fine with this for the most part, but it just feels more high magic than I like (but then so is 5e and 5.5e seems even more high magic) but would be great for a more mythical heroes game.</p><p></p><p>4. My solution. Smack casters enough with the nerf bat so that in a straight up fight or a DPS contest the fighter comes up obviously on top. Casters have to be cunning rat-bastards with spells like Command or rely on out of combat utility to compete with fighters. I like this. This closest I've seen to this in a D&D-ish game is d20 Conan, although lower level TSR-D&D also did it well enough since low level wizards were so damn squishy that it took longer for their quadratic curve to start getting them high above fighters.</p><p></p><p>5. This is not something D&D has ever tried to do. It's something I'm puttering with for a game I'm trying to write in which the PCs are fairy tale heroes faced with problems that they simply can't overcome with raw power (so kids vs. a giant) so they have to rely on their wits, collecting favors, and bits of magic and skill to come out on top. A lot of the skills would be things like "smell lies: you always know when someone is lying" so the "mundane" skills would have the potency that you often get in fairy tales.</p><p></p><p>6. Blech.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9440799, member: 55680"] Well there's a couple different ways you can set it up: 1. Wizard and fighter both get hammers, wizard also gets a Swiss army knife (both classes get raw power, wizard also gets flexibility). 2. Wizard and fighter both get hammers, no Swiss army knives for anyone (both classes get raw power, wizard flexibility gets removed). 3. Wizards and fighters both get hammers and Swiss army knives (both classes get both raw power and flexibility). 4. Wizards get Swiss army knives, fighters get hammers (wizards get flexibility, wizards get raw power). 5. Wizards and fighters both get Swiss army knives (nobody gets raw power, everyone gets flexibility). 6. Wizards get sledgehammers and sonic screwdrivers, fighters get hammers (go home 3.5e, you're drunk). 1. Is more or less what we get in 5e. It's not ideal since it gives casters an obvious edge but I can work around this problem by playing ball with any harebrained schemes fighters have, make their superior HPs matter, give them sweet magic items, play at mostly lower levels, really work at attrition so the casters never have enough spell slots, encourage half casters over casters, etc. It's not ideal but I can make it work. 2. The 4e solution. There is a reason there was a big backlash against this solution. 3. Your solution. I'm fine with this for the most part, but it just feels more high magic than I like (but then so is 5e and 5.5e seems even more high magic) but would be great for a more mythical heroes game. 4. My solution. Smack casters enough with the nerf bat so that in a straight up fight or a DPS contest the fighter comes up obviously on top. Casters have to be cunning rat-bastards with spells like Command or rely on out of combat utility to compete with fighters. I like this. This closest I've seen to this in a D&D-ish game is d20 Conan, although lower level TSR-D&D also did it well enough since low level wizards were so damn squishy that it took longer for their quadratic curve to start getting them high above fighters. 5. This is not something D&D has ever tried to do. It's something I'm puttering with for a game I'm trying to write in which the PCs are fairy tale heroes faced with problems that they simply can't overcome with raw power (so kids vs. a giant) so they have to rely on their wits, collecting favors, and bits of magic and skill to come out on top. A lot of the skills would be things like "smell lies: you always know when someone is lying" so the "mundane" skills would have the potency that you often get in fairy tales. 6. Blech. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top