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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="pemerton" data-source="post: 9440986" data-attributes="member: 42582"><p>Moldvay p B17:</p><p></p><p style="margin-left: 20px">This spell will put creatures to sleep for 4d4 turns. The caster can only affect creatures with 4+1 hit dice or less. Only 1 creature with 4+1 hit dice will be affected; otherwise, the spell affects 2-16 (2d8) hit dice of creatures. The undead cannot be put to sleep. . . . Any sleeping creature may be awakened by force (such as a slap). A sleeping creature may be killed (regardless of its hit points) with a single blow with any edged weapon.</p><p></p><p>AD&D PHB p 68:</p><p></p><p style="margin-left: 20px">Saving Throw: None . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When a magic-user casts a sleep spell, he or she will usually cause a comatose slumber to come upon one or more creatures [other than undead and certain other creatures specifically</p> <p style="margin-left: 20px">excluded (see ADVANCED DUNGEONS 8 DRAGONS, MONSTER MANUAL) from the spell's effects]. . . . The number of creatures which can be affected is a function of their life energy levels, expressed as hit dice and hit points:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Creatures Hit Dice Number Affected By Sleep Spell </p> <p style="margin-left: 20px">up to 1 4-16 (4d4)</p> <p style="margin-left: 20px">1+1 to 2 2-8 (2d4)</p> <p style="margin-left: 20px">2+1 to 3 1-4 (1d4)</p> <p style="margin-left: 20px">3+1 to 4 1-2 (1/2d4, round off)</p> <p style="margin-left: 20px">4+1 to 4+4 0-1 (d4,3 or4) </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Slapping or wounding will awaken affected creatures, but noise will not do so. Awakening requires 1 complete melee round. Note that sleeping creatures con be slain automatically at a rote of</p> <p style="margin-left: 20px">1 per slayer per melee round.</p><p></p><p>The AD&D version also has slightly more fiddly targetting/AoE rules. But otherwise these are basically the same spell, except that the AD&D version has a bit more of a "sliding scale" on the number affected.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9440986, member: 42582"] Moldvay p B17: [indent]This spell will put creatures to sleep for 4d4 turns. The caster can only affect creatures with 4+1 hit dice or less. Only 1 creature with 4+1 hit dice will be affected; otherwise, the spell affects 2-16 (2d8) hit dice of creatures. The undead cannot be put to sleep. . . . Any sleeping creature may be awakened by force (such as a slap). A sleeping creature may be killed (regardless of its hit points) with a single blow with any edged weapon.[/indent] AD&D PHB p 68: [indent]Saving Throw: None . . . When a magic-user casts a sleep spell, he or she will usually cause a comatose slumber to come upon one or more creatures [other than undead and certain other creatures specifically excluded (see ADVANCED DUNGEONS 8 DRAGONS, MONSTER MANUAL) from the spell's effects]. . . . The number of creatures which can be affected is a function of their life energy levels, expressed as hit dice and hit points: Creatures Hit Dice Number Affected By Sleep Spell up to 1 4-16 (4d4) 1+1 to 2 2-8 (2d4) 2+1 to 3 1-4 (1d4) 3+1 to 4 1-2 (1/2d4, round off) 4+1 to 4+4 0-1 (d4,3 or4) . . . Slapping or wounding will awaken affected creatures, but noise will not do so. Awakening requires 1 complete melee round. Note that sleeping creatures con be slain automatically at a rote of 1 per slayer per melee round.[/indent] The AD&D version also has slightly more fiddly targetting/AoE rules. But otherwise these are basically the same spell, except that the AD&D version has a bit more of a "sliding scale" on the number affected. [/QUOTE]
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