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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="AnotherGuy" data-source="post: 9441026" data-attributes="member: 7029930"><p>This could be handled a number of ways in 5e as I see it.</p><p></p><p>* Instead of using a "luck roll" to see if the owlbear likes honey and if that the tactic works, this world-building element and if the tactic was a success could be resolved via a Handle Animal check. All you need to do is determine the difficulty.</p><p>(Dice determines Yes or No)</p><p></p><p>* DM determines if honey is part of the diet of the owlbear, since he is Master of the World - per the DMG and if (a) Yes, then a Handle Animal check or another appropriate check is used to determine if the tactic works.</p><p>The check may resolve a number of items (jar was thrown aggressively, did the jar break allowing the owlbear to identify the honey...etc). Perhaps there is an Advantage that is granted.</p><p>And if (b) No, then perhaps the sound of the jar smashing scares off the beast, or the honey reminds it of a bad encounter with wasp's nest when it was young, or it makes the owlbear more aggressive...etc</p><p>(Say Yes, with dice to determine degree of success, or Say No, but...)</p><p></p><p>* DM decides the idea was creative enough and that the PC used up an appropriate resource for the challenge thus circumventing the risk of rolling dice.</p><p>(Say Yes, no dice)</p><p></p><p>* Then there is the obviously outright No by the DM, but that is harder to justify in <u>this</u> scenario with such limited facts, IMO.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9441026, member: 7029930"] This could be handled a number of ways in 5e as I see it. * Instead of using a "luck roll" to see if the owlbear likes honey and if that the tactic works, this world-building element and if the tactic was a success could be resolved via a Handle Animal check. All you need to do is determine the difficulty. (Dice determines Yes or No) * DM determines if honey is part of the diet of the owlbear, since he is Master of the World - per the DMG and if (a) Yes, then a Handle Animal check or another appropriate check is used to determine if the tactic works. The check may resolve a number of items (jar was thrown aggressively, did the jar break allowing the owlbear to identify the honey...etc). Perhaps there is an Advantage that is granted. And if (b) No, then perhaps the sound of the jar smashing scares off the beast, or the honey reminds it of a bad encounter with wasp's nest when it was young, or it makes the owlbear more aggressive...etc (Say Yes, with dice to determine degree of success, or Say No, but...) * DM decides the idea was creative enough and that the PC used up an appropriate resource for the challenge thus circumventing the risk of rolling dice. (Say Yes, no dice) * Then there is the obviously outright No by the DM, but that is harder to justify in [U]this[/U] scenario with such limited facts, IMO. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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