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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9441706" data-attributes="member: 55680"><p>That's actually exactly the sort of thing I love about Command. The ogre isn't going to salute because the FICTION of the world is that it's a medieval society in which saluting has not been invented yet. Now the fiction of the world matters in terms of how the spells work. Yay!</p><p></p><p>As for the intent the intent says "You might issue a command other than one described here. If you do so, the DM determines how the target behaves." The intent is for the DM to have full control over what the target does. That's all the intent I need.</p><p></p><p></p><p></p><p><em>twitches</em></p><p>If healing surges were 4e's best mechanic, skill challenges were its worst.</p><p></p><p></p><p></p><p>I love the 1e DMG. It's an utter clusterfuck, but it's a glorious one. </p><p></p><p></p><p>Yeah, and I really am not grasping the distinction between deciding what happens when I throw some honey at the owlbear and deciding what happens when I cast "defenestrate" at the orc. They're the same exact thing to me. Players try to do naughty word that requires some DM input and I decide what happens. They're both a normal part of the game.</p><p></p><p></p><p></p><p>Yup, there are a whole slew of ways that a DM could handle this, just like there are a bunch of ways different DMs can handle NPCs getting hit with creative command spells. Not really seeing a difference here. In both cases the DM needs to make a call.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9441706, member: 55680"] That's actually exactly the sort of thing I love about Command. The ogre isn't going to salute because the FICTION of the world is that it's a medieval society in which saluting has not been invented yet. Now the fiction of the world matters in terms of how the spells work. Yay! As for the intent the intent says "You might issue a command other than one described here. If you do so, the DM determines how the target behaves." The intent is for the DM to have full control over what the target does. That's all the intent I need. [I]twitches[/I] If healing surges were 4e's best mechanic, skill challenges were its worst. I love the 1e DMG. It's an utter clusterfuck, but it's a glorious one. Yeah, and I really am not grasping the distinction between deciding what happens when I throw some honey at the owlbear and deciding what happens when I cast "defenestrate" at the orc. They're the same exact thing to me. Players try to do naughty word that requires some DM input and I decide what happens. They're both a normal part of the game. Yup, there are a whole slew of ways that a DM could handle this, just like there are a bunch of ways different DMs can handle NPCs getting hit with creative command spells. Not really seeing a difference here. In both cases the DM needs to make a call. [/QUOTE]
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