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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Oofta" data-source="post: 9442008" data-attributes="member: 6801845"><p>You see no difference between trying to push the boundaries of the wording and intent of the spell and interacting with the fiction of the world? One is saying "I'm attempting to change the rules of the game, the way my character interacts with the world, in order to gain an advantage." The other is "I'm doing something in the world and engaging with the fiction". It sounds like a fundamental difference, not using the rules to engage in a fictional world, but engaging in a set of rules to play a game.</p><p></p><p>Inspiration one of the few examples of a metacurrency in D&D*, in other cases it's a crude simulation. Not a simulation of the real world of course, that would be boring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> To me it's more of a simulation of an action movie with magic, even something like second wind is seen time and again in movies and TV. When playing D&D I'm running a character that is engaging with the world, not the rules. Which is one of the reasons I don't care for the direction some other games work, I don't want metacurrency.</p><p></p><p>*<em>about the only other metacurrency I can think of off the top of my head is the luck feat or halfing's luck. But even those are just representing things that just happen to go our way, not that I'm suddenly changing how the world works because I can.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9442008, member: 6801845"] You see no difference between trying to push the boundaries of the wording and intent of the spell and interacting with the fiction of the world? One is saying "I'm attempting to change the rules of the game, the way my character interacts with the world, in order to gain an advantage." The other is "I'm doing something in the world and engaging with the fiction". It sounds like a fundamental difference, not using the rules to engage in a fictional world, but engaging in a set of rules to play a game. Inspiration one of the few examples of a metacurrency in D&D*, in other cases it's a crude simulation. Not a simulation of the real world of course, that would be boring. ;) To me it's more of a simulation of an action movie with magic, even something like second wind is seen time and again in movies and TV. When playing D&D I'm running a character that is engaging with the world, not the rules. Which is one of the reasons I don't care for the direction some other games work, I don't want metacurrency. *[I]about the only other metacurrency I can think of off the top of my head is the luck feat or halfing's luck. But even those are just representing things that just happen to go our way, not that I'm suddenly changing how the world works because I can.[/I] [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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