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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="DinoInDisguise" data-source="post: 9442534" data-attributes="member: 7045806"><p>If you can do it another way, as you described, why bother changing the spell?</p><p></p><p>This comes up a lot. People advocate rules changes to "fix" an issue when the rules change doesn't actually fix the issue. Largely, this is because it's a DM issue, if it's an issue at all.</p><p></p><p>An example would be to change a feature to give a more mechanical benefit, because the role-playing benefit is being ignored by DMs. Well, bad DMs can just ignore the mechanics, and good DMs wouldn't ignore a feature. So what did we accomplish? </p><p></p><p>It's really intriguing. It's almost like DMs have more influence over the game then the rules do. This puts many of this forum's discussions into context, if you come to that conclusion. Many seem superficial even.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9442534, member: 7045806"] If you can do it another way, as you described, why bother changing the spell? This comes up a lot. People advocate rules changes to "fix" an issue when the rules change doesn't actually fix the issue. Largely, this is because it's a DM issue, if it's an issue at all. An example would be to change a feature to give a more mechanical benefit, because the role-playing benefit is being ignored by DMs. Well, bad DMs can just ignore the mechanics, and good DMs wouldn't ignore a feature. So what did we accomplish? It's really intriguing. It's almost like DMs have more influence over the game then the rules do. This puts many of this forum's discussions into context, if you come to that conclusion. Many seem superficial even. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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