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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="DinoInDisguise" data-source="post: 9442549" data-attributes="member: 7045806"><p>I'm, mostly, uninterested in the topic at hand. But this phrase intrigues me.</p><p></p><p>Am I wrong to assume, from reading your reply, that you believe it empowers players because it removes DM discretion?</p><p></p><p>Another thread had an interesting discussion on DM-Player antagonism and it's prevalence in these boards. Your answer is interesting, to me, in that context.</p><p></p><p></p><p></p><p>This is kind of a weird response. Both categories of PCs can do the action you described, using intimidation and such. So is taking away redundancy effective at reducing a perceived power gap?</p><p></p><p>If you will humor me on this. I want to dig into it a bit further. If an issue can be overcome by good DMing, does that issue warrant a rules based "fix?" If respecting niche protection, as a DM, does the same thing, isn't the rule change just superficial?</p><p></p><p>I think this is important. This caster-martial divide is purely a mechanical construct. Filtering those mechanics through a human DM can, without question, change things dramatically. A DM that is mindful of niche protection can, and will, cover this instance.</p><p></p><p>That leaves us at a place, where we are making rules, and changing them, to cover for DMs that ignore niche protection. So the question is, when does the blame fall on DM skill as opposed to the rules? I think the answer ultimately informs how rules should be changed.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9442549, member: 7045806"] I'm, mostly, uninterested in the topic at hand. But this phrase intrigues me. Am I wrong to assume, from reading your reply, that you believe it empowers players because it removes DM discretion? Another thread had an interesting discussion on DM-Player antagonism and it's prevalence in these boards. Your answer is interesting, to me, in that context. This is kind of a weird response. Both categories of PCs can do the action you described, using intimidation and such. So is taking away redundancy effective at reducing a perceived power gap? If you will humor me on this. I want to dig into it a bit further. If an issue can be overcome by good DMing, does that issue warrant a rules based "fix?" If respecting niche protection, as a DM, does the same thing, isn't the rule change just superficial? I think this is important. This caster-martial divide is purely a mechanical construct. Filtering those mechanics through a human DM can, without question, change things dramatically. A DM that is mindful of niche protection can, and will, cover this instance. That leaves us at a place, where we are making rules, and changing them, to cover for DMs that ignore niche protection. So the question is, when does the blame fall on DM skill as opposed to the rules? I think the answer ultimately informs how rules should be changed. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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