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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9442613" data-attributes="member: 22779"><p>Y'know, there's a significant element of irony here. [USER=1008]@SableWyvern[/USER], when bringing up the "Salute" example, wasn't in the role of DM, but, in the role of the player. I was giving my interpretation, as the DM of why I would disallow this use of Command, something I've repeatedly been told I absolutely should do as DM and that any reasonable player would accept that and would never, ever question or even so much as quibble such an act as the DM.</p><p></p><p>And it goes a step further, [USER=1008]@SableWyvern[/USER], in the role of player, when told that his understanding of the word "salute" is mistaken and that in my game world, people wouldn't know what the character meant, insists that I, the DM MUST change my game world so that the Command works. Let's just repeat that shall we? Instead of saying, "Oh, that's an interesting piece of military history that I didn't know. I guess that example wasn't as great as I thought it was", [USER=1008]@SableWyvern[/USER] is insisting that I'm being totally unreasonable for not changing my game world to take his mistake into account.</p><p></p><p>And people wonder why I talk about these sorts of open ended, loosey goosey worded effects causing friction at the table. Really? When the player is demanding that I change my game world because the player made a mistake? I'm being totally unreasonable here? </p><p></p><p>Wouldn't the reasonable response here be, "Oh, well, I wasn't aware of that. Well, there's other things I could say."?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9442613, member: 22779"] Y'know, there's a significant element of irony here. [USER=1008]@SableWyvern[/USER], when bringing up the "Salute" example, wasn't in the role of DM, but, in the role of the player. I was giving my interpretation, as the DM of why I would disallow this use of Command, something I've repeatedly been told I absolutely should do as DM and that any reasonable player would accept that and would never, ever question or even so much as quibble such an act as the DM. And it goes a step further, [USER=1008]@SableWyvern[/USER], in the role of player, when told that his understanding of the word "salute" is mistaken and that in my game world, people wouldn't know what the character meant, insists that I, the DM MUST change my game world so that the Command works. Let's just repeat that shall we? Instead of saying, "Oh, that's an interesting piece of military history that I didn't know. I guess that example wasn't as great as I thought it was", [USER=1008]@SableWyvern[/USER] is insisting that I'm being totally unreasonable for not changing my game world to take his mistake into account. And people wonder why I talk about these sorts of open ended, loosey goosey worded effects causing friction at the table. Really? When the player is demanding that I change my game world because the player made a mistake? I'm being totally unreasonable here? Wouldn't the reasonable response here be, "Oh, well, I wasn't aware of that. Well, there's other things I could say."? [/QUOTE]
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