Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DinoInDisguise" data-source="post: 9442857" data-attributes="member: 7045806"><p>Is this not just presuming player intent? Why assume the motive here? What do we gain under that presumption?</p><p></p><p>What if the player was just trying to find a creative solution to the problem presented and was acting on flavor alone without so much as a thought to the underlying mechanic? To me this is a difference worth exploring. Mainly because if we act under the assumption of malice, the game kind of fails at many levels.</p><p></p><p>It is easy to come up with many examples of places where DM malice could break the game in unpleasant ways. And it is equally as easy to imagine instances where players can, with malicious intent, twist the rules to suit an ill-conceived motive. Whether the DM allows it, would be an open question.</p><p></p><p>If we are presuming malice, I'd argue the focus on command is wholly too small in scope and a large scale expansion on the rules, the likes we have never seen, would be required to even make the smallest dent on such behavior.</p><p></p><p>If we presume good faith, we have to ask ourselves what purpose removing options like this serves. As any removal of options limits player and DM agency. For instance, one can argue the ease of memorization of rules versus the ease of making a ruling in the role of being a DM when debating a change. But to argue potential malicious intent is to cite an unsolvable problem as justification for a rules change. In my opinion the latter is misguided as the underlying goal is unachievable.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9442857, member: 7045806"] Is this not just presuming player intent? Why assume the motive here? What do we gain under that presumption? What if the player was just trying to find a creative solution to the problem presented and was acting on flavor alone without so much as a thought to the underlying mechanic? To me this is a difference worth exploring. Mainly because if we act under the assumption of malice, the game kind of fails at many levels. It is easy to come up with many examples of places where DM malice could break the game in unpleasant ways. And it is equally as easy to imagine instances where players can, with malicious intent, twist the rules to suit an ill-conceived motive. Whether the DM allows it, would be an open question. If we are presuming malice, I'd argue the focus on command is wholly too small in scope and a large scale expansion on the rules, the likes we have never seen, would be required to even make the smallest dent on such behavior. If we presume good faith, we have to ask ourselves what purpose removing options like this serves. As any removal of options limits player and DM agency. For instance, one can argue the ease of memorization of rules versus the ease of making a ruling in the role of being a DM when debating a change. But to argue potential malicious intent is to cite an unsolvable problem as justification for a rules change. In my opinion the latter is misguided as the underlying goal is unachievable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top