Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DinoInDisguise" data-source="post: 9442935" data-attributes="member: 7045806"><p>Every rule change has a cost. Every time a rule specifies more precise action, you remove a tiny bit of creative freedom from the players. Each table becomes slightly more homogenized. You inch closer to determinism.</p><p></p><p>So anytime you propose a more specific rule, you are making a cost benefit analysis of that trade off. What is gained versus what is lost.</p><p></p><p>In my post, I tried to articulate that malicious intent is not a goal that you can make reasonable progress against. And as a whole, cannot be eliminated. We see this as true in law as well. Criminals exist.</p><p></p><p>So any argument that starts with "well one could ..." largely falls flat. Because we know from human behavior, and 2000+ years of governance, that you can't stop bad behavior. A DM that would rule the way you describe, will simply twist the words in another way, or move the malice to another rule. So you paid the cost, but gain no benefit.</p><p></p><p>It's a never ending game of whack-a-mole that ends with a game where no agency remains. Everything is scripted by rule as all creativity was found to be abused by bad actors.</p><p></p><p>Potential malice is simply not a sustainable or productive reason for rule changes.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9442935, member: 7045806"] Every rule change has a cost. Every time a rule specifies more precise action, you remove a tiny bit of creative freedom from the players. Each table becomes slightly more homogenized. You inch closer to determinism. So anytime you propose a more specific rule, you are making a cost benefit analysis of that trade off. What is gained versus what is lost. In my post, I tried to articulate that malicious intent is not a goal that you can make reasonable progress against. And as a whole, cannot be eliminated. We see this as true in law as well. Criminals exist. So any argument that starts with "well one could ..." largely falls flat. Because we know from human behavior, and 2000+ years of governance, that you can't stop bad behavior. A DM that would rule the way you describe, will simply twist the words in another way, or move the malice to another rule. So you paid the cost, but gain no benefit. It's a never ending game of whack-a-mole that ends with a game where no agency remains. Everything is scripted by rule as all creativity was found to be abused by bad actors. Potential malice is simply not a sustainable or productive reason for rule changes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top