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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Oofta" data-source="post: 9443350" data-attributes="member: 6801845"><p>This seems to be going nowhere. I had a simple question of where we draw the line and who gets to decide, I think it's useful to talk about actual scenarios. So again, the example. There is a combat on a ship at sea. A command is given to "swim" or "jump" and the target fails their save. I see two options.</p><ol> <li data-xf-list-type="ol">The target has to jump off the ship into the ocean to go swimming, even if they will likely eventually drown unless rescued because the danger is not immediate.</li> <li data-xf-list-type="ol">The target simply makes swimming motions because the command was not "Jump off the ship and go swimming in the ocean"?</li> </ol><p>Typical answers to questions along a similar vein have had conflicting responses*. If the target is an NPC option #1 is a creative use of the spell. If the DM answers #2 it's bad DMing because they're neutering the spell. On the other hand if the target is a PC and the player decides #2 but the DM corrects them and says they must use option #1, it's bad DMing.</p><p></p><p>I think there are times when addressing simple examples like this and answering why you would rule that way helps clarify things. For me? Command under the old rules is interpreted by the target because the target needs to understand the word. If the command is "swim" the target likely simply loses their action and makes swimming motions. If the command is "jump", they jump in place. I've had a DM tell my PC they had to jump off the ship which I felt was antagonistic DMing. Meanwhile the examples having very specific responses which are somewhat odd. So I prefer the 2024 version. Even if it is an infinitesimally minor reduction of creativity. </p><p></p><p>If you don't want to give a clear response to my specific example for whatever reasons, that's fine. I'll stop asking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><em>*The actual posts were "Swim" as a creative command given to make the NPC target go for a swim in an adjacent body of water, "Jump" and the DM telling me I had to jump into the ocean.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9443350, member: 6801845"] This seems to be going nowhere. I had a simple question of where we draw the line and who gets to decide, I think it's useful to talk about actual scenarios. So again, the example. There is a combat on a ship at sea. A command is given to "swim" or "jump" and the target fails their save. I see two options. [LIST=1] [*]The target has to jump off the ship into the ocean to go swimming, even if they will likely eventually drown unless rescued because the danger is not immediate. [*]The target simply makes swimming motions because the command was not "Jump off the ship and go swimming in the ocean"? [/LIST] Typical answers to questions along a similar vein have had conflicting responses*. If the target is an NPC option #1 is a creative use of the spell. If the DM answers #2 it's bad DMing because they're neutering the spell. On the other hand if the target is a PC and the player decides #2 but the DM corrects them and says they must use option #1, it's bad DMing. I think there are times when addressing simple examples like this and answering why you would rule that way helps clarify things. For me? Command under the old rules is interpreted by the target because the target needs to understand the word. If the command is "swim" the target likely simply loses their action and makes swimming motions. If the command is "jump", they jump in place. I've had a DM tell my PC they had to jump off the ship which I felt was antagonistic DMing. Meanwhile the examples having very specific responses which are somewhat odd. So I prefer the 2024 version. Even if it is an infinitesimally minor reduction of creativity. If you don't want to give a clear response to my specific example for whatever reasons, that's fine. I'll stop asking. :) [I]*The actual posts were "Swim" as a creative command given to make the NPC target go for a swim in an adjacent body of water, "Jump" and the DM telling me I had to jump into the ocean.[/I] [/QUOTE]
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