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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="DinoInDisguise" data-source="post: 9443689" data-attributes="member: 7045806"><p>I think you are looking for something I cannot provide. I am sorry you had a bad experience with the spell.</p><p></p><p>I, personally, don't believe the DM, in your jump example, made the correct call. I think anytime a DM is interpreting a rule they should do so with an error in favor of the players. The simplest interpretation of jump is, as you said, to jump in place. I believe interpreting it as you described, with jumping into the water, is not a great way to handle it. It is, largely, interpreting the "rule" against the players, all while twisting the word "jump" by massively extending it's definition. </p><p></p><p>The DM of a game has, in my opinion, a far larger effect on the enjoyment of the players than the system does. This might be a hot take on this forum, but D&D is a social game, not a mechanical one. Almost all players will enjoy a game more with a good DM in a system they dislike, than with a bad DM with a system they like.</p><p></p><p>I think it is extraordinarily unfortunate that so many are subject to bad DMing. And it is even more so, that they believe it's the norm and that that behavior is the fault of the system. It causes people to stick in games they shouldn't be in, and to be blind to the real cause of their issues.</p><p></p><p>Players need to seek a DM they trust and who values their fun while at the table. Anything less is a disservice to yourself. I hope everyone can find such a DM. The hobby is much better when you do.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9443689, member: 7045806"] I think you are looking for something I cannot provide. I am sorry you had a bad experience with the spell. I, personally, don't believe the DM, in your jump example, made the correct call. I think anytime a DM is interpreting a rule they should do so with an error in favor of the players. The simplest interpretation of jump is, as you said, to jump in place. I believe interpreting it as you described, with jumping into the water, is not a great way to handle it. It is, largely, interpreting the "rule" against the players, all while twisting the word "jump" by massively extending it's definition. The DM of a game has, in my opinion, a far larger effect on the enjoyment of the players than the system does. This might be a hot take on this forum, but D&D is a social game, not a mechanical one. Almost all players will enjoy a game more with a good DM in a system they dislike, than with a bad DM with a system they like. I think it is extraordinarily unfortunate that so many are subject to bad DMing. And it is even more so, that they believe it's the norm and that that behavior is the fault of the system. It causes people to stick in games they shouldn't be in, and to be blind to the real cause of their issues. Players need to seek a DM they trust and who values their fun while at the table. Anything less is a disservice to yourself. I hope everyone can find such a DM. The hobby is much better when you do. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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