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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9443996" data-attributes="member: 55680"><p>I'm honored to be confused with the great [USER=6988658]@KibblesTasty[/USER] my son adores your classes and uses them constantly in games.</p><p></p><p></p><p>If you play with doucherockets you should quit that campaign.</p><p></p><p>I don't think that the "people who like the 5e command better than the 5.5e Command just want a stronger spell" carries that much water. After all the 5.5e Command got two significant BUFFS (no language requirement and it works on undead). If 5e Command was too powerful why did they buff it? And in any case in a bog standard combat grovel or flee are usually going to be the most tactically useful versions of Command, I tend to use other Command words when:</p><p></p><p>1. Using a different Command word show my PC's personality, even if it is not the most tactically efficient word. I LOVE RPing during combat amd casting Commands that fit my current PC's personality is a great way to do that. </p><p></p><p>2. There is something unusual about the specific situation that would make some more unusual Command words more useful than they normally are. I like this as a DM as I love it when players pay attention to the situation they're in and tailor their actions to it instead of just defaulting to their standard combat tactics. I feel that this helps immersion immensely.</p><p></p><p>3. It's fun. If using a goofy Command word that fits the mood of the game would get a lot of laughs and make people happy then I'll break it out. I like having fun.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9443996, member: 55680"] I'm honored to be confused with the great [USER=6988658]@KibblesTasty[/USER] my son adores your classes and uses them constantly in games. If you play with doucherockets you should quit that campaign. I don't think that the "people who like the 5e command better than the 5.5e Command just want a stronger spell" carries that much water. After all the 5.5e Command got two significant BUFFS (no language requirement and it works on undead). If 5e Command was too powerful why did they buff it? And in any case in a bog standard combat grovel or flee are usually going to be the most tactically useful versions of Command, I tend to use other Command words when: 1. Using a different Command word show my PC's personality, even if it is not the most tactically efficient word. I LOVE RPing during combat amd casting Commands that fit my current PC's personality is a great way to do that. 2. There is something unusual about the specific situation that would make some more unusual Command words more useful than they normally are. I like this as a DM as I love it when players pay attention to the situation they're in and tailor their actions to it instead of just defaulting to their standard combat tactics. I feel that this helps immersion immensely. 3. It's fun. If using a goofy Command word that fits the mood of the game would get a lot of laughs and make people happy then I'll break it out. I like having fun. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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