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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="pemerton" data-source="post: 9444025" data-attributes="member: 42582"><p>[USER=22779]@Hussar[/USER] is posting from the perspective of a GM, not a player.</p><p></p><p>My own view - that I prefer a spell like Command to specify, in general terms, what sort of interference with action economy it permits - is also from the perspective a a GM. In a RPG with intricate and pedantic rules for action economy, spell power and the like - and D&D is the most intricate and pedantic of such RPGs! - I want the rules to tell me how things work. I don't want to have to make it up on the fly as I GM.</p><p></p><p>All this is so far from what I am looking for in a RPG, it's close to the exact opposite.</p><p></p><p>When I GM, I frame scenes and adjudicate outcomes as the rules require me to. The players declare actions for their PCs, and establish salient backstory, as the rules require them to. I have no interest in policing them and their engagement with the game, in playing their game for them.</p><p></p><p>In a class-based game, I want the classes to give players more-or-less the same capacity to engage the fiction and declare effective actions. This strikes me as a minimum requirement for player positions in any game, including a RPG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9444025, member: 42582"] [USER=22779]@Hussar[/USER] is posting from the perspective of a GM, not a player. My own view - that I prefer a spell like Command to specify, in general terms, what sort of interference with action economy it permits - is also from the perspective a a GM. In a RPG with intricate and pedantic rules for action economy, spell power and the like - and D&D is the most intricate and pedantic of such RPGs! - I want the rules to tell me how things work. I don't want to have to make it up on the fly as I GM. All this is so far from what I am looking for in a RPG, it's close to the exact opposite. When I GM, I frame scenes and adjudicate outcomes as the rules require me to. The players declare actions for their PCs, and establish salient backstory, as the rules require them to. I have no interest in policing them and their engagement with the game, in playing their game for them. In a class-based game, I want the classes to give players more-or-less the same capacity to engage the fiction and declare effective actions. This strikes me as a minimum requirement for player positions in any game, including a RPG. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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