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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="DinoInDisguise" data-source="post: 9444070" data-attributes="member: 7045806"><p>I was not arguing for or against the new language. If you look back, you will find that I repeatedly said, I don't actually care about the change. My argument this entire thread has been one based on the merits of the justifications used. Those justifications, with reasonable frequency amount to, "but DM said wrong thing."</p><p></p><p>I will push back being afraid of potential disagreements. This goes back to social dynamics within the game. I have no such fear, as I have full trust in my players to take my ruling in good faith. And that any disagreement can be discussed in between sessions if there was a major issue.</p><p></p><p>As others have said, it's clear in this very thread, that the experience of people with trusted groups and those without is very clearly different. And the expectations out of the rules reflect these social differences.</p><p></p><p>In my experience, at least online, 5e players are very understanding of DM rulings, and give enormous leeway as long as you respect their time.</p><p></p><p></p><p></p><p></p><p>You are free to disagree with me. I will not hold it against you. I have nothing that will change your mind. I am only here to argue my opinion when I think it's productive.</p><p></p><p>I will note that this is a spectrum. There are both players and systems that align with places all across that spectrum. That variety of thought and style is part of what makes this hobby so great.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9444070, member: 7045806"] I was not arguing for or against the new language. If you look back, you will find that I repeatedly said, I don't actually care about the change. My argument this entire thread has been one based on the merits of the justifications used. Those justifications, with reasonable frequency amount to, "but DM said wrong thing." I will push back being afraid of potential disagreements. This goes back to social dynamics within the game. I have no such fear, as I have full trust in my players to take my ruling in good faith. And that any disagreement can be discussed in between sessions if there was a major issue. As others have said, it's clear in this very thread, that the experience of people with trusted groups and those without is very clearly different. And the expectations out of the rules reflect these social differences. In my experience, at least online, 5e players are very understanding of DM rulings, and give enormous leeway as long as you respect their time. You are free to disagree with me. I will not hold it against you. I have nothing that will change your mind. I am only here to argue my opinion when I think it's productive. I will note that this is a spectrum. There are both players and systems that align with places all across that spectrum. That variety of thought and style is part of what makes this hobby so great. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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