Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 9444227" data-attributes="member: 55680"><p>We've gone around and around this point on this thread but I literally DO NOT SEE the line that you're drawing here. I'm not trying to put on a rhetorical pose or be argumentative here I'm just confused.</p><p></p><p>When you compare:</p><p></p><p>A. Taking the exact reading into the exact wording of "the berry provides enough nourishment to sustain a creature for one day" an jumping from there to "so it must make you feel full, therefore it must make food that you eat after eating a goodberry less appetizing" needs several logical leaps and inferences to do something that the designers didn't really foresee or intend (giving you an edge on a pie baking contest).</p><p></p><p>B. Reading the spell description of Command and seeing in black and white "You might issue a command other than one described here. If you do so, the DM determines how the target behaves." and then doing exactly what the spell says to do.</p><p></p><p>I just cannot wrap my mind about A being fine despite it requiring a bit of MacGyvering and some logical leaps and B being bad when it's exactly what the spell text tells you to do. Now nothing in B makes people jump out of windows or turn into a werewolf, the black and white text says the DM determines what happens not the player.</p><p></p><p>Here's some Commands I've used personally:</p><p></p><p>-Climb</p><p></p><p>-Repent</p><p></p><p>-Spin</p><p></p><p>-Hug</p><p></p><p>-Throw</p><p></p><p>-Give</p><p></p><p>-Dismantle</p><p></p><p>-Dismount</p><p></p><p>I don't see how any of those are abusive, and when I cast them I just give the DM the single word, not an explanation of what I want the critter to do after hearing the word. What the DM does with that word is up to the DM.</p><p></p><p></p><p></p><p><em>resist urge to go off on a rant about the problems with 3e mechanics</em></p><p></p><p>OK, if we lay things out as a spectrum with 1e on one end (very open-ended) and 4e on the other end (very locked down) then my preferences would be somewhere between 2e and 3e. 5e is faaaaaaaaaaaaaar to close to 4e to be ideal for me but I could put up with that annoyance, but then 5.5e takes another few steps towards 4e and the camel's back snapped for me.</p><p></p><p>Although there is some open-ended stuff in 5e they are really outnumbered by the more locked down effects. Looking at 1st level spells most are pretty locked down with only a handful like Catapult, Command, Disguise Self, and Unseen Servants having more open-ended effects. Similarly with class abilities there aren't that many that are open-ended although I do love Fast Hands and Performance of Creation. Later on the summon spells are very open ended since there are all kinds of things you can do with a horse besides attacking people with it. Most of these were targeted in 5.5e with WotC proposing gutting my beloved Fast Hands in a UA in a way that would've made my favorite 5e character completely unplayable before backing down. And yeah, I can understand 5e summons needing nerfing but summoning spells not summoning anything is just lame and they didn't even fix them being overpowered (the 5.5 summoning spells seem to keep popping up in DPS maxing combos) although they do make the action economy less borked (perhaps commanding summoned creatures should take your whole action to make the action economy less naughty word by summoning?).</p><p></p><p>We can argue where 5.5e lies on the spectrum between 0e and 4e, but certainly 5.5e is closer to 4e in this way (although not in other ways) than any other edition of D&D? As far as a mid-point on the spectrum I think 3.0e is about in the middle.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9444227, member: 55680"] We've gone around and around this point on this thread but I literally DO NOT SEE the line that you're drawing here. I'm not trying to put on a rhetorical pose or be argumentative here I'm just confused. When you compare: A. Taking the exact reading into the exact wording of "the berry provides enough nourishment to sustain a creature for one day" an jumping from there to "so it must make you feel full, therefore it must make food that you eat after eating a goodberry less appetizing" needs several logical leaps and inferences to do something that the designers didn't really foresee or intend (giving you an edge on a pie baking contest). B. Reading the spell description of Command and seeing in black and white "You might issue a command other than one described here. If you do so, the DM determines how the target behaves." and then doing exactly what the spell says to do. I just cannot wrap my mind about A being fine despite it requiring a bit of MacGyvering and some logical leaps and B being bad when it's exactly what the spell text tells you to do. Now nothing in B makes people jump out of windows or turn into a werewolf, the black and white text says the DM determines what happens not the player. Here's some Commands I've used personally: -Climb -Repent -Spin -Hug -Throw -Give -Dismantle -Dismount I don't see how any of those are abusive, and when I cast them I just give the DM the single word, not an explanation of what I want the critter to do after hearing the word. What the DM does with that word is up to the DM. [I]resist urge to go off on a rant about the problems with 3e mechanics[/I] OK, if we lay things out as a spectrum with 1e on one end (very open-ended) and 4e on the other end (very locked down) then my preferences would be somewhere between 2e and 3e. 5e is faaaaaaaaaaaaaar to close to 4e to be ideal for me but I could put up with that annoyance, but then 5.5e takes another few steps towards 4e and the camel's back snapped for me. Although there is some open-ended stuff in 5e they are really outnumbered by the more locked down effects. Looking at 1st level spells most are pretty locked down with only a handful like Catapult, Command, Disguise Self, and Unseen Servants having more open-ended effects. Similarly with class abilities there aren't that many that are open-ended although I do love Fast Hands and Performance of Creation. Later on the summon spells are very open ended since there are all kinds of things you can do with a horse besides attacking people with it. Most of these were targeted in 5.5e with WotC proposing gutting my beloved Fast Hands in a UA in a way that would've made my favorite 5e character completely unplayable before backing down. And yeah, I can understand 5e summons needing nerfing but summoning spells not summoning anything is just lame and they didn't even fix them being overpowered (the 5.5 summoning spells seem to keep popping up in DPS maxing combos) although they do make the action economy less borked (perhaps commanding summoned creatures should take your whole action to make the action economy less naughty word by summoning?). We can argue where 5.5e lies on the spectrum between 0e and 4e, but certainly 5.5e is closer to 4e in this way (although not in other ways) than any other edition of D&D? As far as a mid-point on the spectrum I think 3.0e is about in the middle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top