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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9444255" data-attributes="member: 22779"><p>Ok, let's walk through these.</p><p></p><p>Climb - requires a skill check which may fail, causing the target to fall and take damage. It's entirely possible that the target literally is not capable of climbing whatever it is that you want it to climb. Also, it's vague. Up or down? You are abusing the definition of the spell where the examples are all move towards the caster or move away from the caster or just not move at all. </p><p></p><p>Repent - I don't even have any idea how this would be adjudicated. Note, when you use Command, the target does not even take the full round to take the action. It simply does something and ends its turn. What does "repent" even mean? </p><p></p><p>Spin - ummm, okay? How is this any different than "Halt"?</p><p></p><p>Hug - Now you are forcing the target to attack another target? Hug who? Yourself? Another target, initiating a grapple check? What effect are you expecting here?</p><p></p><p>Throw - again, beyond the scope of the spell. The spell can cause you to drop something at your feet, but, that's it. Now you are making the NPC actually take an action, again, not permitted by the spell, and potentially attacking someone - after all, I can throw my spear at someone and attack, again expressly not permitted by the spell.</p><p></p><p>Give - Same as throw really. Give what? My opinion? My attention? The spell permits me to cause someone to drop what they are holding, but, handing it to someone else? Fantastic disarming spell - after all now all I have to do is get the NPC to give their weapon to another PC and we're golden. Clearly more powerful than "Drop". </p><p></p><p>Dismantle - What does this even mean? I now have to break something? I have to take something apart? This isn't clearly a far more powerful option? </p><p></p><p>Dismount - How is this any different than Grovel?</p><p></p><p>So, five of your seven examples are clearly up powering the spell by abusing the terms of the spell to grant power to the spell that it should not have. The other two are covered by the existing commands.</p><p></p><p>Now do you see why this is a problem?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9444255, member: 22779"] Ok, let's walk through these. Climb - requires a skill check which may fail, causing the target to fall and take damage. It's entirely possible that the target literally is not capable of climbing whatever it is that you want it to climb. Also, it's vague. Up or down? You are abusing the definition of the spell where the examples are all move towards the caster or move away from the caster or just not move at all. Repent - I don't even have any idea how this would be adjudicated. Note, when you use Command, the target does not even take the full round to take the action. It simply does something and ends its turn. What does "repent" even mean? Spin - ummm, okay? How is this any different than "Halt"? Hug - Now you are forcing the target to attack another target? Hug who? Yourself? Another target, initiating a grapple check? What effect are you expecting here? Throw - again, beyond the scope of the spell. The spell can cause you to drop something at your feet, but, that's it. Now you are making the NPC actually take an action, again, not permitted by the spell, and potentially attacking someone - after all, I can throw my spear at someone and attack, again expressly not permitted by the spell. Give - Same as throw really. Give what? My opinion? My attention? The spell permits me to cause someone to drop what they are holding, but, handing it to someone else? Fantastic disarming spell - after all now all I have to do is get the NPC to give their weapon to another PC and we're golden. Clearly more powerful than "Drop". Dismantle - What does this even mean? I now have to break something? I have to take something apart? This isn't clearly a far more powerful option? Dismount - How is this any different than Grovel? So, five of your seven examples are clearly up powering the spell by abusing the terms of the spell to grant power to the spell that it should not have. The other two are covered by the existing commands. Now do you see why this is a problem? [/QUOTE]
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