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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9444309" data-attributes="member: 22779"><p>You didn't ask for synonyms. I was saying that the results of these commands are already covered. Spin is just halt. What would be the difference? What does hug mean? Dismount would cause the target to drop prone and stop moving. Same as Grovel.</p><p></p><p>SInce you provide no actual context for these commands and provide no indication on what you expect the results of these commands to be, I can only respond with how I would rule them. Hug would be an attack. Dismount would effectively be the same as Grovel. Spin would be the same as Halt. How would they give different results?</p><p></p><p>See, this is the thing. Of the 20 or so examples given of creative Commands in this thread, about a quarter of them are already covered in the rules. About half of them are pretty clear over reaching - Change being a prime example, and the remaining quarter are so vague or obscure that I have no idea what they actually mean. As in, if the player commanded a character to "Hug", I honestly have no idea what that means. What is supposed to be the result of that command?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9444309, member: 22779"] You didn't ask for synonyms. I was saying that the results of these commands are already covered. Spin is just halt. What would be the difference? What does hug mean? Dismount would cause the target to drop prone and stop moving. Same as Grovel. SInce you provide no actual context for these commands and provide no indication on what you expect the results of these commands to be, I can only respond with how I would rule them. Hug would be an attack. Dismount would effectively be the same as Grovel. Spin would be the same as Halt. How would they give different results? See, this is the thing. Of the 20 or so examples given of creative Commands in this thread, about a quarter of them are already covered in the rules. About half of them are pretty clear over reaching - Change being a prime example, and the remaining quarter are so vague or obscure that I have no idea what they actually mean. As in, if the player commanded a character to "Hug", I honestly have no idea what that means. What is supposed to be the result of that command? [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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