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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Lanefan" data-source="post: 9444979" data-attributes="member: 29398"><p>The target can still go through the motions for a round, however, of looking for handholds etc.; even if it never leaves the ground. (obviously you wouldn't use this command on someune unless there was something - a tree, a wall, etc. - nearby for it to try to climb)</p><p></p><p>Here's a key element: the examples do not define the limits (this was an issue with 5e's listed backgrounds, flaws, etc. as well if memory serves: people assumed they had to choose from what was on the examples list rather than seeing it as merely some suggested ideas from an infinite array of possibilities). They're just examples; and that they happen to only include toward-away movement is IMO probably a coincidence.</p><p></p><p>If the target has a divine class I'd say it prompts a momentary crisis of faith resuiting in no divinely-aided action this round. Otherwise this one wouldn't do much.</p><p></p><p>It might add a disorientation factor, even more so if someone follows it up with a <em>Darkness</em> or <em>Blindness</em> effect on the same target.</p><p></p><p>This depends on whether one defines "hug" as an offensive action, and thus an attack. I personally do not - for example the wa I see it you could hug someone and not lose invisibility.</p><p></p><p>Yeah, not sure I'd have 'Give' do anything unless the circumstances were perfect.</p><p></p><p>More to the point, dismantling pretty much anything is going to take longer than a round, unless the caster repeats the same Command round after round and the target keeps failing saves.</p><p></p><p>The target can grovel while remaining mounted. Dismount separates rider from mount, a good idea given that a mounted foe is almost always more dangerous than one on foot. EDIT: And Dismount doesn't leave the target prone, where Grovel would.</p><p></p><p>We disagree on the bolded. Perhaps that's because I've much less of an issue with a 1st-level spell occasionally being a lucky game-changer, just like a lucky critical hit or an unlucky fumble etc. can change the course of a combat.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9444979, member: 29398"] The target can still go through the motions for a round, however, of looking for handholds etc.; even if it never leaves the ground. (obviously you wouldn't use this command on someune unless there was something - a tree, a wall, etc. - nearby for it to try to climb) Here's a key element: the examples do not define the limits (this was an issue with 5e's listed backgrounds, flaws, etc. as well if memory serves: people assumed they had to choose from what was on the examples list rather than seeing it as merely some suggested ideas from an infinite array of possibilities). They're just examples; and that they happen to only include toward-away movement is IMO probably a coincidence. If the target has a divine class I'd say it prompts a momentary crisis of faith resuiting in no divinely-aided action this round. Otherwise this one wouldn't do much. It might add a disorientation factor, even more so if someone follows it up with a [I]Darkness[/I] or [I]Blindness[/I] effect on the same target. This depends on whether one defines "hug" as an offensive action, and thus an attack. I personally do not - for example the wa I see it you could hug someone and not lose invisibility. Yeah, not sure I'd have 'Give' do anything unless the circumstances were perfect. More to the point, dismantling pretty much anything is going to take longer than a round, unless the caster repeats the same Command round after round and the target keeps failing saves. The target can grovel while remaining mounted. Dismount separates rider from mount, a good idea given that a mounted foe is almost always more dangerous than one on foot. EDIT: And Dismount doesn't leave the target prone, where Grovel would. We disagree on the bolded. Perhaps that's because I've much less of an issue with a 1st-level spell occasionally being a lucky game-changer, just like a lucky critical hit or an unlucky fumble etc. can change the course of a combat. [/QUOTE]
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