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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9445476" data-attributes="member: 22779"><p>So, the examples of what Command does, as in the bulk of the text of the spell, appears nowhere in your PHB? You should get that checked out. My PHB certainly includes them, as do every PHB since 1e. </p><p></p><p>But, yeah, this is going nowhere fast. I've pretty much laid out my objections and why I have no problems with the 2024 version. The loss of a tiny sliver of creativity is more than paid for by the reduction in the overhead I need to track while DMing. For [USER=2067]@I'm A Banana[/USER], that loss is too much. For me, it's fantastic and I hope they go even further as time goes on. </p><p></p><p>To me, gaming the system is not creative. It's boring. It's easy to game the system. Actually engaging with the game and using the in game fiction to be creative? That's interesting. That brings me joy. Not having to play rules police every time a player casts a spell that I may not have memorized the effects of? That brings me joy. Knowing I can just trust the mechanics to work and I don't have to play amateur game designer in the middle of a session? That brings me joy.</p><p></p><p>What doesn't bring me joy is being forced by poor mechanics to treat the players with suspicion every time they claim that some effect does what they say it does. What doesn't bring me joy is watching players constantly try to test the boundaries of these poorly worded mechanics just to see what they can get away with.</p><p></p><p>No thanks. </p><p></p><p>So, folks, that's my last word on this. I know I said that before, but, I failed my save and go sucked back in. It's always interesting to see how other people treat the game. You all have good games and have fun.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9445476, member: 22779"] So, the examples of what Command does, as in the bulk of the text of the spell, appears nowhere in your PHB? You should get that checked out. My PHB certainly includes them, as do every PHB since 1e. But, yeah, this is going nowhere fast. I've pretty much laid out my objections and why I have no problems with the 2024 version. The loss of a tiny sliver of creativity is more than paid for by the reduction in the overhead I need to track while DMing. For [USER=2067]@I'm A Banana[/USER], that loss is too much. For me, it's fantastic and I hope they go even further as time goes on. To me, gaming the system is not creative. It's boring. It's easy to game the system. Actually engaging with the game and using the in game fiction to be creative? That's interesting. That brings me joy. Not having to play rules police every time a player casts a spell that I may not have memorized the effects of? That brings me joy. Knowing I can just trust the mechanics to work and I don't have to play amateur game designer in the middle of a session? That brings me joy. What doesn't bring me joy is being forced by poor mechanics to treat the players with suspicion every time they claim that some effect does what they say it does. What doesn't bring me joy is watching players constantly try to test the boundaries of these poorly worded mechanics just to see what they can get away with. No thanks. So, folks, that's my last word on this. I know I said that before, but, I failed my save and go sucked back in. It's always interesting to see how other people treat the game. You all have good games and have fun. [/QUOTE]
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