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*Dungeons & Dragons
Command spell as reaction
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<blockquote data-quote="Rya.Reisender" data-source="post: 7432480" data-attributes="member: 6801585"><p>Why does it matter how the rogue comes out of hiding? The rogue comes out of hiding because he attacks as per basic rules:</p><p></p><p>"If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses"</p><p></p><p>There is by the way no cover involved. The rogue has that trait in where he can hide anywhere as long as he is lightly obscured, so he can actually even hide right in front of his enemy's eyes. I don't see how this should affect the answers to my questions, though...</p><p></p><p>But I think Cap 'n Kobold's reply makes sense when going by the rules.</p><p></p><p>The "Command" spell specifically refers to "The target's next turn" not immediately. So if the reaction is on the target's current turn, there is actually a whole round delay. The problem with this is that the "Command" spell does not say anything about stopping what the target is currently doing, so the rogue is hit by the Command spell but then can still hide and move away until his next turn.</p><p></p><p>Maybe it really requires a ruling in this particular situation, like:</p><p>"If the target is hit on its own turn, it ends its current turn and then executes the action and ends its turn on the next turn."</p><p></p><p>But that seems to be a bit abusable because then everyone will use Ready Action with Command to effectively make the target unable to do something for two rounds rather than one.</p><p></p><p>So maybe it should be phrased like this:</p><p>"If the target is hit on its own turn, it only does the actions the player declared before knowing he is hit by the Command spell and then ends its current turn and then executes the action and ends its turn on the next turn."</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7432480, member: 6801585"] Why does it matter how the rogue comes out of hiding? The rogue comes out of hiding because he attacks as per basic rules: "If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses" There is by the way no cover involved. The rogue has that trait in where he can hide anywhere as long as he is lightly obscured, so he can actually even hide right in front of his enemy's eyes. I don't see how this should affect the answers to my questions, though... But I think Cap 'n Kobold's reply makes sense when going by the rules. The "Command" spell specifically refers to "The target's next turn" not immediately. So if the reaction is on the target's current turn, there is actually a whole round delay. The problem with this is that the "Command" spell does not say anything about stopping what the target is currently doing, so the rogue is hit by the Command spell but then can still hide and move away until his next turn. Maybe it really requires a ruling in this particular situation, like: "If the target is hit on its own turn, it ends its current turn and then executes the action and ends its turn on the next turn." But that seems to be a bit abusable because then everyone will use Ready Action with Command to effectively make the target unable to do something for two rounds rather than one. So maybe it should be phrased like this: "If the target is hit on its own turn, it only does the actions the player declared before knowing he is hit by the Command spell and then ends its current turn and then executes the action and ends its turn on the next turn." [/QUOTE]
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