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Command spell as reaction
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<blockquote data-quote="Li Shenron" data-source="post: 7433172" data-attributes="member: 1465"><p>I think that if the Rogue had successfully <strong>hidden</strong>, the problem for the Paladin is that he won't know the location of the Rogue until <em>after</em> the attack was done (either hit or miss), because that's when the Rogue <em>reveals</em> her location.</p><p></p><p>OTOH if the Rogue was merely behind some cover but technically not hidden, the Paladin should be able to cast the spell before the attack (note: I wouldn't punish the player for imperfect wording of the Ready action... considering how unforgiving the rules for Readying a spell are, I'd actually want to help the player as much as I can, so I'd assume that the wording corresponds to the Paladin casting the spell as soon as possible e.g. "as soon as I see the Rogue again" or something like that).</p><p></p><p>Indeed the specific Command spell's "on its next turn" wording itself makes everything more difficult. If you go by the RAW, it sounds like it is basically useless to cast Command as a reaction. At the same time, the Command spell explicitly includes a <strong>Halt</strong> option. You could go by the RAW and say that the Rogue is affected <em>now</em> by the spell (in the general sense) but can finish her turn, and will have instead to skip her next turn. In this case, her attack can certainly break concentration.</p><p></p><p>Or you could allow Halt to work immediately, but in this case I think it's more fair that it basically forcefully ends the Rogue's current turn <em>but</em> it won't affect her next turn (essentially a ruling that considers the <em>rest of the current turn</em> as "next turn"). I don't see any problem allowing this.</p><p></p><p>I don't think it's necessarily a good idea to ask here what is the RAI <em>of Command</em>, because IMHO the RAI <em>of Ready</em> is just that basically Ready doesn't work with spells. In fact, I would have preferred that the game simply said "you can't Ready a spell, period". Instead they went for this utterly useless route of specifying that you <em>can</em> but it practically never works, and even went as far as adding this extra bit of narrative about "holding the spell's energy"; just say that you can't Ready a spell and there is no "holding the spell's energy" at all, which in fact doesn't appear anywhere else in the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7433172, member: 1465"] I think that if the Rogue had successfully [B]hidden[/B], the problem for the Paladin is that he won't know the location of the Rogue until [I]after[/I] the attack was done (either hit or miss), because that's when the Rogue [I]reveals[/I] her location. OTOH if the Rogue was merely behind some cover but technically not hidden, the Paladin should be able to cast the spell before the attack (note: I wouldn't punish the player for imperfect wording of the Ready action... considering how unforgiving the rules for Readying a spell are, I'd actually want to help the player as much as I can, so I'd assume that the wording corresponds to the Paladin casting the spell as soon as possible e.g. "as soon as I see the Rogue again" or something like that). Indeed the specific Command spell's "on its next turn" wording itself makes everything more difficult. If you go by the RAW, it sounds like it is basically useless to cast Command as a reaction. At the same time, the Command spell explicitly includes a [B]Halt[/B] option. You could go by the RAW and say that the Rogue is affected [I]now[/I] by the spell (in the general sense) but can finish her turn, and will have instead to skip her next turn. In this case, her attack can certainly break concentration. Or you could allow Halt to work immediately, but in this case I think it's more fair that it basically forcefully ends the Rogue's current turn [I]but[/I] it won't affect her next turn (essentially a ruling that considers the [I]rest of the current turn[/I] as "next turn"). I don't see any problem allowing this. I don't think it's necessarily a good idea to ask here what is the RAI [I]of Command[/I], because IMHO the RAI [I]of Ready[/I] is just that basically Ready doesn't work with spells. In fact, I would have preferred that the game simply said "you can't Ready a spell, period". Instead they went for this utterly useless route of specifying that you [I]can[/I] but it practically never works, and even went as far as adding this extra bit of narrative about "holding the spell's energy"; just say that you can't Ready a spell and there is no "holding the spell's energy" at all, which in fact doesn't appear anywhere else in the game. [/QUOTE]
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