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<blockquote data-quote="Li Shenron" data-source="post: 1366648" data-attributes="member: 1465"><p><em>Command Undead</em> is more or less the undead version of <em>Charm Person</em> and <em>Charm Monster</em>, and as such it is always very dependent on how the DM plays it. As a rule of thumb, I think the DM should rely very often on the Charisma check to decide if the Commanded/Charmed creature obeys her commands, although the spells description says the check is needed only for harmful orders (and while attacking might qualify, ordering spawned creatures to attack sounds quite safe, and not something the spectre "wound't normally do"). The DM can force a little bit and say that what it "woudn't normally do" is following your orders themselves, and always call for a Charisma check.</p><p></p><p>Probably, the designers were thinking of having a necromancer version of Charm Monster (which is mind-affecting and therefore undead are immune), and didn't think about the spawning ability of many undead being exploitable in this case.</p><p></p><p>At the same time, in the MM there is no limit about how many spawned creatures an undead can have under its control. This is usually not an issue for monsters, the DM simply chooses how many are under its control at the time of the encounter (the number increases with the PCs being killed in the meantime, usually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). I think there is some information in Ghostwalk about this, when talking about undead PC, because in that case it becomes a very important balance issue.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1366648, member: 1465"] [I]Command Undead[/I] is more or less the undead version of [I]Charm Person[/I] and [I]Charm Monster[/I], and as such it is always very dependent on how the DM plays it. As a rule of thumb, I think the DM should rely very often on the Charisma check to decide if the Commanded/Charmed creature obeys her commands, although the spells description says the check is needed only for harmful orders (and while attacking might qualify, ordering spawned creatures to attack sounds quite safe, and not something the spectre "wound't normally do"). The DM can force a little bit and say that what it "woudn't normally do" is following your orders themselves, and always call for a Charisma check. Probably, the designers were thinking of having a necromancer version of Charm Monster (which is mind-affecting and therefore undead are immune), and didn't think about the spawning ability of many undead being exploitable in this case. At the same time, in the MM there is no limit about how many spawned creatures an undead can have under its control. This is usually not an issue for monsters, the DM simply chooses how many are under its control at the time of the encounter (the number increases with the PCs being killed in the meantime, usually :D ). I think there is some information in Ghostwalk about this, when talking about undead PC, because in that case it becomes a very important balance issue. [/QUOTE]
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