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Commander’s Strike
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<blockquote data-quote="Vayden" data-source="post: 4328391" data-attributes="member: 57791"><p>Quoted from D&DI Compendium for clarity: </p><p></p><p></p><p></p><p>Quoted for additional clarity: </p><p></p><p></p><p></p><p></p><p></p><p>Nowhere in the weapon descriptor does it imply that you get to add the bonus from the warlord's magic weapon/feats/etc. That all gets added on "damage rolls" aka anything with x[W] in the dmg descriptor. </p><p></p><p>The power is extremely clear if you bother to learn the keywords. You, the warlord, get into melee range with your target. The keywords clearly define that. Once you are in range, you activate your power, giving an ally a chance to make a melee basic attack, with all the limitations inherent in that, and give a bonus to his/her dmg. </p><p></p><p>Fluff-wise, I agree with whoever it was above who called it "creating an opening" - you hook the enemies weapon with your own, pulling it out of position for your ally to make an advantageous attack. It's like aid another on steroids. It's also super-awesome and fun to use, based on my time playing as an Eladrin tactical warlord. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vayden, post: 4328391, member: 57791"] Quoted from D&DI Compendium for clarity: Quoted for additional clarity: Nowhere in the weapon descriptor does it imply that you get to add the bonus from the warlord's magic weapon/feats/etc. That all gets added on "damage rolls" aka anything with x[W] in the dmg descriptor. The power is extremely clear if you bother to learn the keywords. You, the warlord, get into melee range with your target. The keywords clearly define that. Once you are in range, you activate your power, giving an ally a chance to make a melee basic attack, with all the limitations inherent in that, and give a bonus to his/her dmg. Fluff-wise, I agree with whoever it was above who called it "creating an opening" - you hook the enemies weapon with your own, pulling it out of position for your ally to make an advantageous attack. It's like aid another on steroids. It's also super-awesome and fun to use, based on my time playing as an Eladrin tactical warlord. :) [/QUOTE]
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