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Commander base class
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<blockquote data-quote="SteelDraco" data-source="post: 5513806" data-attributes="member: 359"><p>Here, para, this is for you - I wanted a higher-level commander test, and you mentioned a death knight sounded fun. So, here ya go.</p><p></p><p>Lord Euain d'Ilchant, Grave Knight Commander14</p><p>Medium Undead (Augmented Humanoid (Human))</p><p>Init +5; Senses darkvision 60'; Perception +25</p><p></p><p>DEFENSE</p><p>AC 32, touch 11, flat-footed 31 (+13 armor, +4 shield, +1 Dex, +4 natural), +2 deflection if attacker is good</p><p>hp 175 (14d10+98)</p><p>Fort +16, Ref +6, Will +13 (+2 resistance to saves if attacker is good)</p><p>Defensive Abilities channel resistance +4, DR 10/magic and DR 3/-, fortification 25%, immunity to cold, electricity, protection from good, sacrilegious aura, spell resistance 26</p><p></p><p>OFFENSE</p><p>Speed 20 ft. or fly 100 ft. on steed</p><p>Melee Sword of Life Stealing +26, 19-20/x2, 1d8+12+3d6 cold, critical hit triggers Disarming Strike, Staggering Critical, and deals negative level</p><p>Full Attack: Sword +24/+19/+14, 19-20/x2, 1d8+12+3d6 cold and shield +20 (2d6+4+3d6 cold and bull rush)</p><p>Special Attacks channel destruction +3d6 cold, devastating blast (30' cone, 8d6 cold, Reflex DC 23 half), mighty strike +4d6, undead mastery (DC 23, 70 HD total)</p><p></p><p>TACTICS</p><p>Before Combat: Lord Euain is typically accompanied by his cohort (Ygraine, hf Clr12) and a trio of lieutenants (skeletal champion Ftr8). He prefers to ride his phantom steed if possible, mounted with his battle standard, which includes his darkskull. As a result, a 40' radius around him typically is under the effects of an Unhallow spell and all extradimensional movement is prevented by Dimensional Anchor. Euain's blade is typically enhanced with an extended Greater Magic Weapon by Ygraine, making it a +4 weapon. He is normally accompanied by at least a few other undead creatures he has encountered or that Ygraine has created.</p><p>During Combat: Euain is a terrifying opponent in combat. He uses all his abilities and those of his allies in the most brutally efficient manner possible. He excels at sensing and exploiting weaknesses in his opponents, keeping a careful eye on the entire battlefield for signs of vulnerability. Typically, he will lead from the front of a battle, exhorting his skeletal champion minions to great effect with Stand and Fight and None Shall Fall active, giving them DR 4/-, a +4 increase in channel resistance, and the Mettle special quality. He is quick to move around the battlefield, charging an opponent from above with a Mighty Strike-enhanced Ride-by Attack and then devastating them the next round with a full attack routine. If he scores a critical hit on an opponent, he will use his Triumphant Battle Cry and then use Invigorating Battle Cry the next round, giving all his allies 6d6+6 temporary hit points. Ygraine is typically assigned a support role, and usually remains near the skeletal champions to assist them. If Euain is sufficiently injured he will retrieve Ygraine and fly away with her, leaving his other minions behind to cover their escape.</p><p></p><p>STATISTICS</p><p>Str 24, Dex 13, Con --, Int 15, Wis 16, Cha 22</p><p>Base Atk +14/+9/+4; CMB +21; CMD 32</p><p>Skills Bluff +20, Diplomacy +24, Handle Animal +12, Intimidate +32, Kn (Geography) +12, Kn (History) +12, Kn (Nobility) +12, Perception +25, Ride +15, Sense Motive +21</p><p>Feats Combat Expertise, Commander of the Dead, Critical Focus, Disarming Strike, Improved Disarm, Improved Initiative, Improved Shield Bash, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Shield Slam, Staggering Critical, Two-Weapon Fighting</p><p>Language Common, Dwarven, Infernal</p><p>SQ command bonus +4, command pool powers (16 command points/day, Coordinated Offense, Coordinated Protection, Invigorating Battle Cry, Mighty Strike, None Shall Fall, Stand and Fight, Triumphant Battle Cry, Victorious Battle Cry), Always Prepared +4, Part of the Legend +2 (armor), Born Leader +4, Talented Commander, Tactical Mind, Masterful Commander, Phantom Mount (black steed with icy white mane and hooves, glowing white eyes), Ruinous Revivification (cold)</p><p>Combat Gear sword of life stealing, +2 bashing spiked heavy steel shield, +2 light fortification adamantine full plate armor; Other Gear darkskull (Unhallow effect contains Dimensional Anchor)</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 5513806, member: 359"] Here, para, this is for you - I wanted a higher-level commander test, and you mentioned a death knight sounded fun. So, here ya go. Lord Euain d'Ilchant, Grave Knight Commander14 Medium Undead (Augmented Humanoid (Human)) Init +5; Senses darkvision 60'; Perception +25 DEFENSE AC 32, touch 11, flat-footed 31 (+13 armor, +4 shield, +1 Dex, +4 natural), +2 deflection if attacker is good hp 175 (14d10+98) Fort +16, Ref +6, Will +13 (+2 resistance to saves if attacker is good) Defensive Abilities channel resistance +4, DR 10/magic and DR 3/-, fortification 25%, immunity to cold, electricity, protection from good, sacrilegious aura, spell resistance 26 OFFENSE Speed 20 ft. or fly 100 ft. on steed Melee Sword of Life Stealing +26, 19-20/x2, 1d8+12+3d6 cold, critical hit triggers Disarming Strike, Staggering Critical, and deals negative level Full Attack: Sword +24/+19/+14, 19-20/x2, 1d8+12+3d6 cold and shield +20 (2d6+4+3d6 cold and bull rush) Special Attacks channel destruction +3d6 cold, devastating blast (30' cone, 8d6 cold, Reflex DC 23 half), mighty strike +4d6, undead mastery (DC 23, 70 HD total) TACTICS Before Combat: Lord Euain is typically accompanied by his cohort (Ygraine, hf Clr12) and a trio of lieutenants (skeletal champion Ftr8). He prefers to ride his phantom steed if possible, mounted with his battle standard, which includes his darkskull. As a result, a 40' radius around him typically is under the effects of an Unhallow spell and all extradimensional movement is prevented by Dimensional Anchor. Euain's blade is typically enhanced with an extended Greater Magic Weapon by Ygraine, making it a +4 weapon. He is normally accompanied by at least a few other undead creatures he has encountered or that Ygraine has created. During Combat: Euain is a terrifying opponent in combat. He uses all his abilities and those of his allies in the most brutally efficient manner possible. He excels at sensing and exploiting weaknesses in his opponents, keeping a careful eye on the entire battlefield for signs of vulnerability. Typically, he will lead from the front of a battle, exhorting his skeletal champion minions to great effect with Stand and Fight and None Shall Fall active, giving them DR 4/-, a +4 increase in channel resistance, and the Mettle special quality. He is quick to move around the battlefield, charging an opponent from above with a Mighty Strike-enhanced Ride-by Attack and then devastating them the next round with a full attack routine. If he scores a critical hit on an opponent, he will use his Triumphant Battle Cry and then use Invigorating Battle Cry the next round, giving all his allies 6d6+6 temporary hit points. Ygraine is typically assigned a support role, and usually remains near the skeletal champions to assist them. If Euain is sufficiently injured he will retrieve Ygraine and fly away with her, leaving his other minions behind to cover their escape. STATISTICS Str 24, Dex 13, Con --, Int 15, Wis 16, Cha 22 Base Atk +14/+9/+4; CMB +21; CMD 32 Skills Bluff +20, Diplomacy +24, Handle Animal +12, Intimidate +32, Kn (Geography) +12, Kn (History) +12, Kn (Nobility) +12, Perception +25, Ride +15, Sense Motive +21 Feats Combat Expertise, Commander of the Dead, Critical Focus, Disarming Strike, Improved Disarm, Improved Initiative, Improved Shield Bash, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Shield Slam, Staggering Critical, Two-Weapon Fighting Language Common, Dwarven, Infernal SQ command bonus +4, command pool powers (16 command points/day, Coordinated Offense, Coordinated Protection, Invigorating Battle Cry, Mighty Strike, None Shall Fall, Stand and Fight, Triumphant Battle Cry, Victorious Battle Cry), Always Prepared +4, Part of the Legend +2 (armor), Born Leader +4, Talented Commander, Tactical Mind, Masterful Commander, Phantom Mount (black steed with icy white mane and hooves, glowing white eyes), Ruinous Revivification (cold) Combat Gear sword of life stealing, +2 bashing spiked heavy steel shield, +2 light fortification adamantine full plate armor; Other Gear darkskull (Unhallow effect contains Dimensional Anchor) [/QUOTE]
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