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Commanding Undead
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<blockquote data-quote="frankthedm" data-source="post: 3150788" data-attributes="member: 1164"><p>Nuke the cleric or charm him.</p><p></p><p>Yes & Yes, but you are better off negotiating with the evil cleric than burning your precious spells per day. If he wants them and he has twice thier hit dice, they are going to be his. Nail him with a tasha's hideous laughter and hope the DM imposes a 2 point circumstance penalty to the cleric's save since the evil cleric wants to laugh maniacly and gloat anyways about your pathetic necromancy skills compared to his own.</p><p></p><p><em><strong>Command Undead</strong></em></p><p><em>Necromancy</em></p><p><em>Level: Sor/Wiz 2 </em></p><p><em>Components: V, S, M </em></p><p><em>Casting Time: 1 standard action </em></p><p><em>Range: Close (25 ft. + 5 ft./2 levels) </em></p><p><em>Targets: One undead creature </em></p><p><em>Duration: One day/level </em></p><p><em>Saving Throw: Will negates; see text </em></p><p><em>Spell Resistance: Yes </em></p><p><em></em></p><p><em>This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. </em></p><p><em></em></p><p><em>A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as “come here,” “go there,” “fight,” “stand still,” and so on. Nonintelligent undead won’t resist suicidal or obviously harmful orders. </em></p><p><em></em></p><p><em>Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell. </em></p><p><em></em></p><p><em>Your commands are not telepathic. The undead creature must be able to hear you. </em></p><p><em></em></p><p><em>Material Component</em></p><p><em>A shred of raw meat and a splinter of bone. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3150788, member: 1164"] Nuke the cleric or charm him. Yes & Yes, but you are better off negotiating with the evil cleric than burning your precious spells per day. If he wants them and he has twice thier hit dice, they are going to be his. Nail him with a tasha's hideous laughter and hope the DM imposes a 2 point circumstance penalty to the cleric's save since the evil cleric wants to laugh maniacly and gloat anyways about your pathetic necromancy skills compared to his own. [I][B]Command Undead[/B] Necromancy Level: Sor/Wiz 2 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One undead creature Duration: One day/level Saving Throw: Will negates; see text Spell Resistance: Yes This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way (treat its attitude as friendly). It will not attack you while the spell lasts. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as “come here,” “go there,” “fight,” “stand still,” and so on. Nonintelligent undead won’t resist suicidal or obviously harmful orders. Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell. Your commands are not telepathic. The undead creature must be able to hear you. Material Component A shred of raw meat and a splinter of bone. [/I] [/QUOTE]
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