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<blockquote data-quote="Mouseferatu" data-source="post: 3768291" data-attributes="member: 1288"><p>Obviously not every change will strike everyone as better. (I think there are a <em>few</em> aspects of game design that are <em>objectively</em> good or bad, but not the majority of them, and I'm not getting into them in the context of 4E, given what we know and don't know.)</p><p></p><p>That's why companies like WotC do market research. And that's why there are people who actually study and make a living off this sort of thing. It doesn't mean they'll be right 100% of the time, obviously, but it means they're likely to be right more often than other people.</p><p></p><p>But the thing is, even when there are no objective measurements--even when any change is going to strike some people as good and some as bad--that's still no reason not to try to make the game better. Games are like any other "technology"; they evolve, and they change.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3768291, member: 1288"] Obviously not every change will strike everyone as better. (I think there are a [i]few[/i] aspects of game design that are [i]objectively[/i] good or bad, but not the majority of them, and I'm not getting into them in the context of 4E, given what we know and don't know.) That's why companies like WotC do market research. And that's why there are people who actually study and make a living off this sort of thing. It doesn't mean they'll be right 100% of the time, obviously, but it means they're likely to be right more often than other people. But the thing is, even when there are no objective measurements--even when any change is going to strike some people as good and some as bad--that's still no reason not to try to make the game better. Games are like any other "technology"; they evolve, and they change. [/QUOTE]
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