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<blockquote data-quote="CharlesRyan" data-source="post: 3768491" data-attributes="member: 5265"><p>First of all, to separate James and the bulk of the WotC R&D staff from "the designers of 3.0" is a false separation. While I don't think James did substantial work on the 3.0 rulebooks (I think he joined R&D at the tail end of 3.0 development), he, and most of the people now working on 4E, contributed heavily to 8 years of 3E design, worked and played in the 3E game space, shaped 3.5, and so on. If you think of 3E as anything beyond the core 3.0 rulebooks, then James <em>is</em> one of the designers of 3E.</p><p></p><p>Secondly, I think professional D&D designers are more keenly aware than anyone that the technology of game design is constantly evolving. Every good idea leads to an even better one, especially after years of play experience. As Blessed Kitten points out, in large-scale creative endeavors, no project is every complete and perfect in the eyes of the creators.</p><p></p><p>I've been in RPG design since 1990. I've published stuff going all the way back to then that I'm extremely proud of. But were I to tackle the same projects today, I'd do them very differently. That's not "bashing" my old work, it's simply part of the natural evolution of game design. Any designer that doesn't recognize that evolution is either stuck in a rut or has an ego problem--and I haven't sensed those issues with any of the designers I've worked with at WotC.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 3768491, member: 5265"] First of all, to separate James and the bulk of the WotC R&D staff from "the designers of 3.0" is a false separation. While I don't think James did substantial work on the 3.0 rulebooks (I think he joined R&D at the tail end of 3.0 development), he, and most of the people now working on 4E, contributed heavily to 8 years of 3E design, worked and played in the 3E game space, shaped 3.5, and so on. If you think of 3E as anything beyond the core 3.0 rulebooks, then James [i]is[/i] one of the designers of 3E. Secondly, I think professional D&D designers are more keenly aware than anyone that the technology of game design is constantly evolving. Every good idea leads to an even better one, especially after years of play experience. As Blessed Kitten points out, in large-scale creative endeavors, no project is every complete and perfect in the eyes of the creators. I've been in RPG design since 1990. I've published stuff going all the way back to then that I'm extremely proud of. But were I to tackle the same projects today, I'd do them very differently. That's not "bashing" my old work, it's simply part of the natural evolution of game design. Any designer that doesn't recognize that evolution is either stuck in a rut or has an ego problem--and I haven't sensed those issues with any of the designers I've worked with at WotC. [/QUOTE]
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