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Comment on these feats II
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<blockquote data-quote="the Jester" data-source="post: 890614" data-attributes="member: 1210"><p>Hey, welcome, Steven!</p><p></p><p>I saw your other thread after it was already here in HR... but since this is version 2 I'll post my input here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>What's this "Channeling Positive Energy" feat? Are you talking about the clerical class ability? If not, you should post the feat- personally, I'm not too sure about giving channelling to non-clerics at all. Anyhow, I think the prerequisites are pretty decent- and I really like this one. If you don't mind, I think I'll borrow and tweak it. </p><p></p><p>You should specify what kind of action it takes to use this- is the channelling to activate it a free action, standard action, move action, or what? I like the idea of it being a standard action to activate it, then it lasts til the end of the character's next round. That gives it a cost and still lets a character get a full attack with it.</p><p></p><p>I believe the revision is going to have a spell that aligns a weapon. It might be worthwhile to be able to compare the feat to that spell once 3.5 comes out and re-evaluate it then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Seems too much to me. It's more versatile than weapon focus. This smacks more of a prestige class ability to me than a feat.</p><p></p><p> </p><p>I have an almost identical feat in my campaign, though the prereqs are different (it's part of a Combat Reflexes feat tree). The one thing I'd change here is the prereq. In the DMG they talk about making ability score prerequisites for feats, prestige classes and the like odd numbered (since the even scores are where the bonuses increase, this gives characters a reason to have odd scores). So I'd make the prereq Int 13+.</p><p></p><p></p><p>Good so far...</p><p></p><p></p><p>Interesting... so you can't use it on all the spells you want. </p><p></p><p>Hum.. I do love chaos, tell ya what. You should see my story hour (link in sig) if you're into that kind of stuff- and I update several times a week. [/pimp]</p><p></p><p>Well, first of all, how do you roll higher than 100? What modifies this roll? That's a pivotal question; if a character can roll relatively high consistently (say, he has a +20 to his roll) he can consistently squeeze out extra damage and higher DCs and sometimes he even keeps the spell! That's pretty cool- almost too cool.</p><p></p><p><em>However,</em> I think there's an easy way to make it work out: make the spell level increase two levels instead of one for Chaotic spells. That might fix it right there.</p><p></p><p>My experience- and I have an awful lot of it- with Chaos effects is, some of the time they throw the game's balance off. <em>Some</em> of the time, not most of the time. But they can, if you get someone with uncanny luck.</p><p></p><p>Anyway, I like this one.</p><p></p><p>And again, welcome to the boards- they're a generally friendly place!</p></blockquote><p></p>
[QUOTE="the Jester, post: 890614, member: 1210"] Hey, welcome, Steven! I saw your other thread after it was already here in HR... but since this is version 2 I'll post my input here. :) [B][/B] What's this "Channeling Positive Energy" feat? Are you talking about the clerical class ability? If not, you should post the feat- personally, I'm not too sure about giving channelling to non-clerics at all. Anyhow, I think the prerequisites are pretty decent- and I really like this one. If you don't mind, I think I'll borrow and tweak it. You should specify what kind of action it takes to use this- is the channelling to activate it a free action, standard action, move action, or what? I like the idea of it being a standard action to activate it, then it lasts til the end of the character's next round. That gives it a cost and still lets a character get a full attack with it. I believe the revision is going to have a spell that aligns a weapon. It might be worthwhile to be able to compare the feat to that spell once 3.5 comes out and re-evaluate it then. ;) [B][/B]Seems too much to me. It's more versatile than weapon focus. This smacks more of a prestige class ability to me than a feat. [B][/B] I have an almost identical feat in my campaign, though the prereqs are different (it's part of a Combat Reflexes feat tree). The one thing I'd change here is the prereq. In the DMG they talk about making ability score prerequisites for feats, prestige classes and the like odd numbered (since the even scores are where the bonuses increase, this gives characters a reason to have odd scores). So I'd make the prereq Int 13+. [B][/B] Good so far... [B][/B] Interesting... so you can't use it on all the spells you want. [B][/B] Hum.. I do love chaos, tell ya what. You should see my story hour (link in sig) if you're into that kind of stuff- and I update several times a week. [/pimp] Well, first of all, how do you roll higher than 100? What modifies this roll? That's a pivotal question; if a character can roll relatively high consistently (say, he has a +20 to his roll) he can consistently squeeze out extra damage and higher DCs and sometimes he even keeps the spell! That's pretty cool- almost too cool. [i]However,[/i] I think there's an easy way to make it work out: make the spell level increase two levels instead of one for Chaotic spells. That might fix it right there. My experience- and I have an awful lot of it- with Chaos effects is, some of the time they throw the game's balance off. [i]Some[/i] of the time, not most of the time. But they can, if you get someone with uncanny luck. Anyway, I like this one. And again, welcome to the boards- they're a generally friendly place! [/QUOTE]
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