Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comment on these feats II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al" data-source="post: 892134" data-attributes="member: 2486"><p>Okay then, here goes:</p><p></p><p> </p><p></p><p>No problems with this one.</p><p></p><p> </p><p></p><p>I think that this one is fine as well. It is certainly more useful and versatile than Weapon Focus, but this utility is offset by the prerequisites (effectively requiring the fighter to burn six skill points), a further skill check (on a skill he is highly unlikely to take past the requisite level for any other reason) and then has the proviso of 1 hour meditation time. On the whole, therefore, it looks fine.</p><p></p><p> </p><p></p><p>Fine again, but change the requisite ability to 13, following the rule of odd numbers for feat prereqs.</p><p></p><p> </p><p></p><p>This one is controversial but I have no problems with it. If one breaks it down carefully, it looks fine. As with any feat testing for balance, we have to take the worst case scenario (i.e. the caster is 20th level). By 20th level, he has a:</p><p>15% chance of -1 DC, -25% effectiveness</p><p>15% chance of allowing two saving throws</p><p>20% chance of the spell working normally</p><p>15% chance of +1 DC, +25% effectiveness</p><p>15% chance of +3 DC, +50% effectiveness* (*since most damaging spells are instantaneous)</p><p>10% chance of +3 DC, +50% effectiveness and forcing two saving throws.</p><p>If we cancel the 15% -1 DC and 15% +1 DC, and treat allowing two saving throws as a DC reduction of 2.5, which cancels with half of the 15% of 50% increase, we have the following left:</p><p>15% chance of +0.5 DC, +50% effectiveness</p><p>10% chance of +3 DC, +50% effectiveness, force two saves.</p><p>Therefore, a net average DC increase of around 0.6*, and an average effectiveness increase of roughly 12.5%. A +1 level metamagic increases DC by 1 (heighten) and has useful subsidiary effects or increases effectiveness by 25% (half of an empower). I therefore see no real problem with a +1 level metamagic increasing average DC by 0.6 and effectiveness by 12.5%.</p><p></p><p>*(assumes the forcing two saves increase effective average DC by around 2.5)</p><p></p><p>Given that this is at the 'worst-possible-case' scenario (i.e. level 20 and assuming you don't go epic) I see no problem with Chaotic Spell whatsoever.</p></blockquote><p></p>
[QUOTE="Al, post: 892134, member: 2486"] Okay then, here goes: No problems with this one. I think that this one is fine as well. It is certainly more useful and versatile than Weapon Focus, but this utility is offset by the prerequisites (effectively requiring the fighter to burn six skill points), a further skill check (on a skill he is highly unlikely to take past the requisite level for any other reason) and then has the proviso of 1 hour meditation time. On the whole, therefore, it looks fine. Fine again, but change the requisite ability to 13, following the rule of odd numbers for feat prereqs. This one is controversial but I have no problems with it. If one breaks it down carefully, it looks fine. As with any feat testing for balance, we have to take the worst case scenario (i.e. the caster is 20th level). By 20th level, he has a: 15% chance of -1 DC, -25% effectiveness 15% chance of allowing two saving throws 20% chance of the spell working normally 15% chance of +1 DC, +25% effectiveness 15% chance of +3 DC, +50% effectiveness* (*since most damaging spells are instantaneous) 10% chance of +3 DC, +50% effectiveness and forcing two saving throws. If we cancel the 15% -1 DC and 15% +1 DC, and treat allowing two saving throws as a DC reduction of 2.5, which cancels with half of the 15% of 50% increase, we have the following left: 15% chance of +0.5 DC, +50% effectiveness 10% chance of +3 DC, +50% effectiveness, force two saves. Therefore, a net average DC increase of around 0.6*, and an average effectiveness increase of roughly 12.5%. A +1 level metamagic increases DC by 1 (heighten) and has useful subsidiary effects or increases effectiveness by 25% (half of an empower). I therefore see no real problem with a +1 level metamagic increasing average DC by 0.6 and effectiveness by 12.5%. *(assumes the forcing two saves increase effective average DC by around 2.5) Given that this is at the 'worst-possible-case' scenario (i.e. level 20 and assuming you don't go epic) I see no problem with Chaotic Spell whatsoever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comment on these feats II
Top