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<blockquote data-quote="Belbarid" data-source="post: 4751842" data-attributes="member: 28213"><p>I was playing around with building a warlock to introduce as an NPC in the game I run. I'd appreciate any comments or advice anyone here has.</p><p></p><p>I use the Heroic Paths from Midnight, and although most NPCs don't get a path, this one did. If you're not familiar, the pertinent info on this one (Pureblood) is that he gets 2 bonus feats and a stat bump. Stats were generated using 4d6, rolled 6 times. Also worth pointing out that I run a very, very low magic-item campaign. </p><p></p><p>Anyway, here's what I'm working with:</p><p></p><p><span style="font-family: inherit">Valinor</span></p><p>Warlock9/Monk1</p><p>Race: Elf</p><p>Speed: </p><p>HP: 65</p><p>Init: +5</p><p>AC: 21 (+5 Dex, +6 armor)</p><p>Str: 12 </p><p>Dex: 20</p><p>Con:14 </p><p>Int:16 </p><p>Wis:14 </p><p>Cha:16 </p><p></p><p>Fort:7 Ref:10 Will:10</p><p>BAB: +6</p><p></p><p><strong>Warlock Abilities: </strong>Eldritch Blast 5d6, Detect Magic, DR 7/Cold Iron, Deceive Item, Fiendish Resilience 1</p><p></p><p><strong>Monk Abilities: </strong>Weapon Finesse, Unarmed Strike, Flurry of Blows</p><p></p><p><strong>Feats</strong>: Extra Invocation (x2), Clever Fighting, Fey Heritage, Fey Skin, Fey Presence (Charm Monster, Deep Slumber, Disguise Self), Fey Legacy (Confusion, Dimension Door, Summon Nature's Ally V), Maximize Eldritch Blast</p><p></p><p><strong>Flaws: </strong>Murky Eyed, Inattentive </p><p></p><p><strong>Path Abilities</strong>: Master Adventurer +4, Blood of Kings +4, Bonus Feat x2, Ability Increase, Skill Mastery x2</p><p></p><p><strong>Attack: </strong></p><p>Unarmed +11 d6+5</p><p> +5d6 with Hideous Blow, Fort DC17 or Blind for 1 round</p><p>Eldritch Blast +11 5d6</p><p> Fort DC17 or Blind for 1 round</p><p>Eldritch Glaive +11 5d6</p><p> Fort DC17 or Blind for 1 round, full round attack</p><p></p><p><strong>Invocations:</strong></p><p> Eldritch Glaive</p><p> Hideous Blow</p><p> Beguiling Influence</p><p> See The Unseen</p><p> </p><p> Flee The Scene</p><p> Beshadowed Blast</p><p> Charm</p><p></p><p><strong>Magic Items:</strong></p><p> Gloves of Eldritch Admixture</p><p> Mithril Chain Shirt +2</p></blockquote><p></p>
[QUOTE="Belbarid, post: 4751842, member: 28213"] I was playing around with building a warlock to introduce as an NPC in the game I run. I'd appreciate any comments or advice anyone here has. I use the Heroic Paths from Midnight, and although most NPCs don't get a path, this one did. If you're not familiar, the pertinent info on this one (Pureblood) is that he gets 2 bonus feats and a stat bump. Stats were generated using 4d6, rolled 6 times. Also worth pointing out that I run a very, very low magic-item campaign. Anyway, here's what I'm working with: [FONT=inherit]Valinor[/FONT] Warlock9/Monk1 Race: Elf Speed: HP: 65 Init: +5 AC: 21 (+5 Dex, +6 armor) Str: 12 Dex: 20 Con:14 Int:16 Wis:14 Cha:16 Fort:7 Ref:10 Will:10 BAB: +6 [B]Warlock Abilities: [/B]Eldritch Blast 5d6, Detect Magic, DR 7/Cold Iron, Deceive Item, Fiendish Resilience 1 [B]Monk Abilities: [/B]Weapon Finesse, Unarmed Strike, Flurry of Blows [B]Feats[/B]: Extra Invocation (x2), Clever Fighting, Fey Heritage, Fey Skin, Fey Presence (Charm Monster, Deep Slumber, Disguise Self), Fey Legacy (Confusion, Dimension Door, Summon Nature's Ally V), Maximize Eldritch Blast [B]Flaws: [/B]Murky Eyed, Inattentive [B]Path Abilities[/B]: Master Adventurer +4, Blood of Kings +4, Bonus Feat x2, Ability Increase, Skill Mastery x2 [B]Attack: [/B] Unarmed +11 d6+5 +5d6 with Hideous Blow, Fort DC17 or Blind for 1 round Eldritch Blast +11 5d6 Fort DC17 or Blind for 1 round Eldritch Glaive +11 5d6 Fort DC17 or Blind for 1 round, full round attack [B]Invocations:[/B] Eldritch Glaive Hideous Blow Beguiling Influence See The Unseen Flee The Scene Beshadowed Blast Charm [B]Magic Items:[/B] Gloves of Eldritch Admixture Mithril Chain Shirt +2 [/QUOTE]
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