Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 4736013" data-attributes="member: 22622"><p>Pathfinder allows a feet every 2 levels, allowing a total of 10 feats (normal) by epic level. Most of the classes have bonus feats every 5 or so levels, meaning that an average character will have between 10 to 15 feats before epic level. </p><p></p><p>Throw in The book o experimental might 2, which allows fighters not only their usual take a feat every level, but the ability to change out feats they no longer use and you have the options you seem to have wanted from 3.5</p><p></p><p>There's no way you can compare a modern rpg to 1st edtion. Its like comparing old magic the gathering decks to new ones. 1st edition and to an extend 2nd would be considered broken by todays standards. Despite being loads o fun back in the day </p><p></p><p>I am not sure I get your argument on skills, it seems that your suggestion is that every player should be able to have every skill maxed simply because they are adventurers, and that just doens't work from a party balance point o view. I took a view of my current party, at 7th level, and even in pathfinder they are pretty much able to, as a group accomplish 10th level traps and challenges on average. </p><p></p><p>My thought is that this must be an april fools joke, as 4xing the power level of a current d&d player means 4xing every encounter just to provide a challenge. And though there are players who play the game to have the best character, there are others who play for the challenge,m others who play or the RPGing and a dozen other reasons why people play. Your game would be great for the power gamer, but the average d&d player would quickly get bored and leave for some more normal pastuers</p><p></p><p>I know a guy who lives near me and has , essentially, sent so many gamers my way. He thinks a lot like u, in that the fun of the game is in super characters, and runs games where he has all his players play gesalt characters starting at epic level. Unfortunately, as noted on this bored, without a sklled DM, the game is broken at mid epic level and thus his players have no real fun rolling 16 dice a turn.</p><p></p><p>I'm not dissing u or your system, but it only works for one kind of player attempting to do it in D&D. What I would suggest is trying several of the systems onthe market that do not have limitations on skills, essentially a player has "skills" and they roll with the dm factoring in the apprpriateness at their level.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4736013, member: 22622"] Pathfinder allows a feet every 2 levels, allowing a total of 10 feats (normal) by epic level. Most of the classes have bonus feats every 5 or so levels, meaning that an average character will have between 10 to 15 feats before epic level. Throw in The book o experimental might 2, which allows fighters not only their usual take a feat every level, but the ability to change out feats they no longer use and you have the options you seem to have wanted from 3.5 There's no way you can compare a modern rpg to 1st edtion. Its like comparing old magic the gathering decks to new ones. 1st edition and to an extend 2nd would be considered broken by todays standards. Despite being loads o fun back in the day I am not sure I get your argument on skills, it seems that your suggestion is that every player should be able to have every skill maxed simply because they are adventurers, and that just doens't work from a party balance point o view. I took a view of my current party, at 7th level, and even in pathfinder they are pretty much able to, as a group accomplish 10th level traps and challenges on average. My thought is that this must be an april fools joke, as 4xing the power level of a current d&d player means 4xing every encounter just to provide a challenge. And though there are players who play the game to have the best character, there are others who play for the challenge,m others who play or the RPGing and a dozen other reasons why people play. Your game would be great for the power gamer, but the average d&d player would quickly get bored and leave for some more normal pastuers I know a guy who lives near me and has , essentially, sent so many gamers my way. He thinks a lot like u, in that the fun of the game is in super characters, and runs games where he has all his players play gesalt characters starting at epic level. Unfortunately, as noted on this bored, without a sklled DM, the game is broken at mid epic level and thus his players have no real fun rolling 16 dice a turn. I'm not dissing u or your system, but it only works for one kind of player attempting to do it in D&D. What I would suggest is trying several of the systems onthe market that do not have limitations on skills, essentially a player has "skills" and they roll with the dm factoring in the apprpriateness at their level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
Top