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General Tabletop Discussion
*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="azhrei_fje" data-source="post: 4736635" data-attributes="member: 12966"><p>A very reasoned statement.</p><p></p><p>But I wonder if the GM needs to be more involved in your game? For example, I played some 3.5E about a year ago in which the players didn't need/use character sheets. The GM had all the information and number crunching and the players simply stated <em>what they wanted to do</em>. In most cases, the GM did the dice rolling and that was it. In other cases, the GM might say, "That will be difficult for you -- you have about a 25% chance of accomplishing it" and leave it to the player to decide.</p><p></p><p>I found this game style quite refreshing! It meant that as a player I could concentrate on actions and not number, on which skills on wanted to develop and not the number of ranks in those skills, and so on.</p><p></p><p>When the PCs leveled up, the GM provided a charsheet and the player did the level-up, spending skill points where desired and choosing feats. Then the GM updated all of the stats. (This is easier to do with a tool like DM Genie, which is what our GM was using.)</p><p></p><p>I've been thinking of running my next campaign using this same technique. But my RttToEE and Crimson Throne games are already going so it will be awhile before I get a chance to try it myself.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4736635, member: 12966"] A very reasoned statement. But I wonder if the GM needs to be more involved in your game? For example, I played some 3.5E about a year ago in which the players didn't need/use character sheets. The GM had all the information and number crunching and the players simply stated [i]what they wanted to do[/i]. In most cases, the GM did the dice rolling and that was it. In other cases, the GM might say, "That will be difficult for you -- you have about a 25% chance of accomplishing it" and leave it to the player to decide. I found this game style quite refreshing! It meant that as a player I could concentrate on actions and not number, on which skills on wanted to develop and not the number of ranks in those skills, and so on. When the PCs leveled up, the GM provided a charsheet and the player did the level-up, spending skill points where desired and choosing feats. Then the GM updated all of the stats. (This is easier to do with a tool like DM Genie, which is what our GM was using.) I've been thinking of running my next campaign using this same technique. But my RttToEE and Crimson Throne games are already going so it will be awhile before I get a chance to try it myself. [/QUOTE]
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