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Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="Treebore" data-source="post: 4736718" data-attributes="member: 10177"><p>That is an interesting way to do things to be sure.</p><p></p><p>However to get the full impact of what I am saying you would have to understand how C&C works. There are no feats or skills selected. None. Anyone can try to do anything via a SIEGE check. Some do it better than others because when you create your PC you select two (non human) or 3 (human) attributes as Primes, which effectively gives you a +6 bonus to anything you try that is related to that attribute. So If you have DEX and STR as primes you can swim, jump, climb, balance, etc... with a +6 bonus to any roll, and if it is also part of your archetype class "skills" you also get to add your level to any rolls. Which is also an area that causes confusion in C&C, because anything that is a class skill, such as move silently, hiding, disguise, pick locks, remove traps, etc... can be tried by any other class, but may not add their class levels. They only get the Prime bonus of +6 and any attribute bonus they may have, etc... but never add their level.</p><p></p><p>Feats, with regard to feats you are not limited to one or two feats like you are in 3E, or 4E, or 20 feats at higher levels. Any feat, from Power Attack, to Maximize spell, to cleave, to Whirlwind, to making your next attack with a weapon not on your classes weapon list with no penalties (IE exotic weapon proficiency) you roll a SIEGE check, based on whichever attribute the game master thinks is most applicable. They also decide on a challenge level, I usually use the HD of whomever the opponent(s) is, and if you beat it you get the bonus, the maximized spell, etc... on your next action. The check itself is a free action.</p><p></p><p>So in C&C there is no tracking of feats or skills, you can try them all, either as very skilled (Prime, +6), or non Prime (no bonus, maybe no level added) for skill checks, or based on your level or BtH (Game MAsters choice) for any combat maneuver you wish to try (Cleave, Power Attack, Maximize Spell, etc...).</p><p></p><p>So in C&C you literally can try everything, where as in 3E you can only do it if you have the feat, otherwise not at all. Skills at least, you can try in 3E, and much like you can in C&C, at a severe penalty. However, because of the way things scale in 3E, players will rarely even bother trying. In C&C they will keep trying easy to difficult things forever. They will likely only shy away from very difficult to nearly impossible skill challenges.</p><p></p><p>So in C&C you don't have to choose and track feats or skills, you can literally attempt to do anything, much like you used to do in older editions of D&D. Plus the SIEGE system is so adaptable I get to use anything from any edition that strikes my fancy with great ease. So I get to be a "fan" of every edition, because I get to use their best rules ideas and their modules.</p><p></p><p>Which is tough on my wallet, because it also greatly expands my spending options, rather than limits them. So I cringe with every new release by Paizo, TLG, WOTC, Goodman, and everyone releasing old school OSRIC type products. Because they are all products I have to decide to buy, or not to buy, often because I cannot afford to buy so much.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4736718, member: 10177"] That is an interesting way to do things to be sure. However to get the full impact of what I am saying you would have to understand how C&C works. There are no feats or skills selected. None. Anyone can try to do anything via a SIEGE check. Some do it better than others because when you create your PC you select two (non human) or 3 (human) attributes as Primes, which effectively gives you a +6 bonus to anything you try that is related to that attribute. So If you have DEX and STR as primes you can swim, jump, climb, balance, etc... with a +6 bonus to any roll, and if it is also part of your archetype class "skills" you also get to add your level to any rolls. Which is also an area that causes confusion in C&C, because anything that is a class skill, such as move silently, hiding, disguise, pick locks, remove traps, etc... can be tried by any other class, but may not add their class levels. They only get the Prime bonus of +6 and any attribute bonus they may have, etc... but never add their level. Feats, with regard to feats you are not limited to one or two feats like you are in 3E, or 4E, or 20 feats at higher levels. Any feat, from Power Attack, to Maximize spell, to cleave, to Whirlwind, to making your next attack with a weapon not on your classes weapon list with no penalties (IE exotic weapon proficiency) you roll a SIEGE check, based on whichever attribute the game master thinks is most applicable. They also decide on a challenge level, I usually use the HD of whomever the opponent(s) is, and if you beat it you get the bonus, the maximized spell, etc... on your next action. The check itself is a free action. So in C&C there is no tracking of feats or skills, you can try them all, either as very skilled (Prime, +6), or non Prime (no bonus, maybe no level added) for skill checks, or based on your level or BtH (Game MAsters choice) for any combat maneuver you wish to try (Cleave, Power Attack, Maximize Spell, etc...). So in C&C you literally can try everything, where as in 3E you can only do it if you have the feat, otherwise not at all. Skills at least, you can try in 3E, and much like you can in C&C, at a severe penalty. However, because of the way things scale in 3E, players will rarely even bother trying. In C&C they will keep trying easy to difficult things forever. They will likely only shy away from very difficult to nearly impossible skill challenges. So in C&C you don't have to choose and track feats or skills, you can literally attempt to do anything, much like you used to do in older editions of D&D. Plus the SIEGE system is so adaptable I get to use anything from any edition that strikes my fancy with great ease. So I get to be a "fan" of every edition, because I get to use their best rules ideas and their modules. Which is tough on my wallet, because it also greatly expands my spending options, rather than limits them. So I cringe with every new release by Paizo, TLG, WOTC, Goodman, and everyone releasing old school OSRIC type products. Because they are all products I have to decide to buy, or not to buy, often because I cannot afford to buy so much. [/QUOTE]
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