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*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="Treebore" data-source="post: 4737023" data-attributes="member: 10177"><p>Being a "Jack of all Trades" implies a degree of Mastery to me, IE you can reliably expect to do a wide range of things. In my games, with one of my house rules, that is more or less achieved skill wise, however with things that equate to feats I only allow "mastery" to be achieved after 25 successes. So things like that are earned by "doing" in my games, rather than because you achieved the magic level. Meaning until they succeed on 25 SIEGE checks, they have to roll such checks, after 25 successful checks I award them with "mastery".</p><p></p><p></p><p>I also agree that skill options should be spread out/expanded, but if you also allow high levels of mastery in each area, thats where "belief" breaks down for me. To attain "true mastery" you do need to focus a lot. For instance I may have two degrees in two separate areas (Psychology and Biology) but that doesn't mean I am a "master" who is making ground breaking discoveries in either field, let alone both.</p><p></p><p>So if I were to increase the number of skill points I would also limit the number of skills I could achieve "mastery" levels of ranks in. Now there was one game I ran before quitting 3E where I did something like this, and I liked the overall results.</p><p></p><p>What I did was allow every skill allowed to the class to be advanced in, at one rank per level plus attribute bonus'. They were allowed to achieve "mastery" i 4, 6, or 8 areas, ie the number of skills allowed by the 3E rules, and advance them as per the rules. Any Int bonus could be used to select knowledge/profession/craft skills beyond those listed for the class, but not for Mastery purposes, unless those additional skills were specifically selected as one of the 4, 6, or 8 mastery skills allowed.</p><p></p><p>So maybe playing around with this idea would allow for the "Jack of all Trades" feel and allow "Mastery" in areas fitting of the class. The game in which I tried this only made it to about 9th level, and the only change I was thinking of making the next time was to only advance the non mastery skills once per 2 levels instead, to make a much clearer distinction between their mastery skills, and their "Jack of all Trades" skills.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4737023, member: 10177"] Being a "Jack of all Trades" implies a degree of Mastery to me, IE you can reliably expect to do a wide range of things. In my games, with one of my house rules, that is more or less achieved skill wise, however with things that equate to feats I only allow "mastery" to be achieved after 25 successes. So things like that are earned by "doing" in my games, rather than because you achieved the magic level. Meaning until they succeed on 25 SIEGE checks, they have to roll such checks, after 25 successful checks I award them with "mastery". I also agree that skill options should be spread out/expanded, but if you also allow high levels of mastery in each area, thats where "belief" breaks down for me. To attain "true mastery" you do need to focus a lot. For instance I may have two degrees in two separate areas (Psychology and Biology) but that doesn't mean I am a "master" who is making ground breaking discoveries in either field, let alone both. So if I were to increase the number of skill points I would also limit the number of skills I could achieve "mastery" levels of ranks in. Now there was one game I ran before quitting 3E where I did something like this, and I liked the overall results. What I did was allow every skill allowed to the class to be advanced in, at one rank per level plus attribute bonus'. They were allowed to achieve "mastery" i 4, 6, or 8 areas, ie the number of skills allowed by the 3E rules, and advance them as per the rules. Any Int bonus could be used to select knowledge/profession/craft skills beyond those listed for the class, but not for Mastery purposes, unless those additional skills were specifically selected as one of the 4, 6, or 8 mastery skills allowed. So maybe playing around with this idea would allow for the "Jack of all Trades" feel and allow "Mastery" in areas fitting of the class. The game in which I tried this only made it to about 9th level, and the only change I was thinking of making the next time was to only advance the non mastery skills once per 2 levels instead, to make a much clearer distinction between their mastery skills, and their "Jack of all Trades" skills. [/QUOTE]
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