Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 4737720" data-attributes="member: 2020"><p>I would allow all the feats in Crystalkeep, barring a very few special exceptions (which I and the players discuss before starting out, since we simply want to have fun here.)</p><p> Social Feats won't stack, obviously. I could see a character with a lot of feats taking some of these.</p><p> Skill Feats don't stack, and could allow a starting character greater skill proficiency at something, which is nice (in my opinion.)</p><p></p><p> But feat paths do stack. My opinion. I could see an increase in character power there. Ala dodge, mobility, spring attack. But considering what 1E (and now, apparently, Castle and Crusade) characters could pull, and the fact we made it work back then, I don't see why we can't make it work in Pathfinder.</p><p></p><p> </p><p></p><p> Does it?</p><p></p><p> I have said that a rogue could start with up to 128 skill points (32 x 4.) She could max out in all her class skills, yes, at 1st level.</p><p> Now she has 32 skill points per level, after 1st. I see that the rogue has about 25 class skills. So yes, the rogue could continue to stay maxed out in her skills.</p><p> The fighter, cleric, and wizard, starting with 32 points and only 8 per level, are another matter. They probably could not max out in all their skills.</p><p></p><p> But again, even if they could, what of the sub-skills I have mentioned? The sub-knowledge skills (there must be dozens of useful ones.) Sub-craft skills. Sub-survival skills (arctic, subarctic, temperate, sub-tropical, tropical, mountain, desert, ocean, wildspace, other planes, and more!) And a whole lot of other skills.</p><p> The group is *not* going to always have locals to talk with, concerning What Is Out There.</p><p> Ask Thorin and Company (from The Hobbit) just how dangerous the Unknown Road is. Ask them what it means to blunder blindly ahead. They can regale you with hair raising escapades of the result. (Heck, even *with* Elrond's advice and Gandalf's knowledge, they could not find a safe road over the Misty Mountains. Even *with* all those skill points, it was not enough!)</p><p> And although it is nice to just blunder into things and fight your way out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> sometimes you might just end up, like Thorin and Company, dangling as food for the Monsters (while they discuss the specifics of the matter within earshot.)</p><p></p><p> I still think skills count here! I think skills make a difference. And I think the experienced character should know a lot about a lot. Just me.</p><p></p><p> </p><p></p><p> Nah. Just House Rule for Pathfinder. It sounds like a neat enough game.</p><p> We've house ruled enough for 3E, and for earlier games.</p><p> No need to walk away from Something Good, when you can make it Even Better. (At least, Better in your own eyes.)</p><p></p><p> </p><p></p><p> Interesting. It sounds reasonable to me!</p><p></p><p> </p><p></p><p> Also sounds reasonable!</p><p></p><p></p><p></p><p> Hey there. Thanks for the feedback.</p><p></p><p> Yours Sincerely</p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4737720, member: 2020"] I would allow all the feats in Crystalkeep, barring a very few special exceptions (which I and the players discuss before starting out, since we simply want to have fun here.) Social Feats won't stack, obviously. I could see a character with a lot of feats taking some of these. Skill Feats don't stack, and could allow a starting character greater skill proficiency at something, which is nice (in my opinion.) But feat paths do stack. My opinion. I could see an increase in character power there. Ala dodge, mobility, spring attack. But considering what 1E (and now, apparently, Castle and Crusade) characters could pull, and the fact we made it work back then, I don't see why we can't make it work in Pathfinder. Does it? I have said that a rogue could start with up to 128 skill points (32 x 4.) She could max out in all her class skills, yes, at 1st level. Now she has 32 skill points per level, after 1st. I see that the rogue has about 25 class skills. So yes, the rogue could continue to stay maxed out in her skills. The fighter, cleric, and wizard, starting with 32 points and only 8 per level, are another matter. They probably could not max out in all their skills. But again, even if they could, what of the sub-skills I have mentioned? The sub-knowledge skills (there must be dozens of useful ones.) Sub-craft skills. Sub-survival skills (arctic, subarctic, temperate, sub-tropical, tropical, mountain, desert, ocean, wildspace, other planes, and more!) And a whole lot of other skills. The group is *not* going to always have locals to talk with, concerning What Is Out There. Ask Thorin and Company (from The Hobbit) just how dangerous the Unknown Road is. Ask them what it means to blunder blindly ahead. They can regale you with hair raising escapades of the result. (Heck, even *with* Elrond's advice and Gandalf's knowledge, they could not find a safe road over the Misty Mountains. Even *with* all those skill points, it was not enough!) And although it is nice to just blunder into things and fight your way out :) sometimes you might just end up, like Thorin and Company, dangling as food for the Monsters (while they discuss the specifics of the matter within earshot.) I still think skills count here! I think skills make a difference. And I think the experienced character should know a lot about a lot. Just me. Nah. Just House Rule for Pathfinder. It sounds like a neat enough game. We've house ruled enough for 3E, and for earlier games. No need to walk away from Something Good, when you can make it Even Better. (At least, Better in your own eyes.) Interesting. It sounds reasonable to me! Also sounds reasonable! Hey there. Thanks for the feedback. Yours Sincerely Edena_of_Neith [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
Top