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*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4737747" data-attributes="member: 2020"><p>I *have* to be *optimistic* about the Human Equation. Because if everyone decides to be difficult (and they sometimes do) then the Human Equation is impossible to overcome, and pessimism and despair rule my thinking.</p><p> I *have to believe* that my players and myself, that we can handle the increased complexity, that it will work out. That it will fascinate and entice, that it will fire up the imagination and embolden the dreamers.</p><p> Concepts similar to mine *did* do these things, back in the 1E days, and now Treebore speaks of the tremendous capacity of Castle and Crusade characters, and how that system seems to work out well.</p><p> This gives me reason to believe my optimism has firm backing.</p><p></p><p> </p><p></p><p> Doube skill points? Cheers.</p><p></p><p> Now, remember, each to their own.</p><p></p><p> I merely lay out my ideas, and let you decide if they sound useful to you. It's your game, and you should do it your way, and think your way, about these things, no? </p><p> Always do it *your way*. Always think about it *your way.* </p><p> Or, at least, that is my opinion ... that people should have the game their way, and think their way, and although presented with alternate ideas *they* should have the final say on how things will be. : )</p><p></p><p> </p><p></p><p> I agree ... I just think other classes deserve the boost also. And even if they do not get as much of a boost as the fighter (whose entire class depends on his feats, it seems) they should get something neat.</p><p></p><p> </p><p></p><p> Correct.</p><p></p><p> </p><p></p><p> Thanks much! And, I believe you. It sounds like Pathfinder is a good game. I'll have a look at the URL. Again, thanks for providing it.</p><p></p><p></p><p></p><p> I have played in games where we started at -3rd level (from the 1E Unearthed Arcana) and we worked up to 1st level. An interesting (sorta gritty) experience.</p><p> This would grant 4 starting feats for all characters. Which is nice ... it is a lot better than 1 or 2, in my opinion! </p><p> You would follow it with 1 feat per level? </p><p> So 4 starting feats + 1 feat per level?</p><p></p><p> I think it's a great idea. I'd find it far more fun than the usual 1 (or 2) plus 1 at 3rd/6th/9th/12th/15th/18th.</p><p></p><p> I'd give even more feats than you propose, as I noted, but between the standard RAW and my proposals, your system is a nice compromise, I think (I'd still give the fighter, fighter feats in addition, since the fighter is defined by feats far more than any of the other character classes, they having their own class abilities when the fighter has none.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4737747, member: 2020"] I *have* to be *optimistic* about the Human Equation. Because if everyone decides to be difficult (and they sometimes do) then the Human Equation is impossible to overcome, and pessimism and despair rule my thinking. I *have to believe* that my players and myself, that we can handle the increased complexity, that it will work out. That it will fascinate and entice, that it will fire up the imagination and embolden the dreamers. Concepts similar to mine *did* do these things, back in the 1E days, and now Treebore speaks of the tremendous capacity of Castle and Crusade characters, and how that system seems to work out well. This gives me reason to believe my optimism has firm backing. Doube skill points? Cheers. Now, remember, each to their own. I merely lay out my ideas, and let you decide if they sound useful to you. It's your game, and you should do it your way, and think your way, about these things, no? Always do it *your way*. Always think about it *your way.* Or, at least, that is my opinion ... that people should have the game their way, and think their way, and although presented with alternate ideas *they* should have the final say on how things will be. : ) I agree ... I just think other classes deserve the boost also. And even if they do not get as much of a boost as the fighter (whose entire class depends on his feats, it seems) they should get something neat. Correct. Thanks much! And, I believe you. It sounds like Pathfinder is a good game. I'll have a look at the URL. Again, thanks for providing it. I have played in games where we started at -3rd level (from the 1E Unearthed Arcana) and we worked up to 1st level. An interesting (sorta gritty) experience. This would grant 4 starting feats for all characters. Which is nice ... it is a lot better than 1 or 2, in my opinion! You would follow it with 1 feat per level? So 4 starting feats + 1 feat per level? I think it's a great idea. I'd find it far more fun than the usual 1 (or 2) plus 1 at 3rd/6th/9th/12th/15th/18th. I'd give even more feats than you propose, as I noted, but between the standard RAW and my proposals, your system is a nice compromise, I think (I'd still give the fighter, fighter feats in addition, since the fighter is defined by feats far more than any of the other character classes, they having their own class abilities when the fighter has none.) [/QUOTE]
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