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<blockquote data-quote="ruemere" data-source="post: 4738049" data-attributes="member: 5515"><p>Hence why I agree with your approach of increased feat allotment.</p><p></p><p>[...]</p><p></p><p></p><p>Skill ranks are there to introduce diversity among characters of similar inclination. If you allow everyone to fill their ranks in the most important skills, you may as well replace skill check with trained/untrained values (trained: use character level as a bonus to roll, untrained: no level bonus to roll). </p><p></p><p>So, your character will look like this: max ranks for all important skills, some points assigned to random skills. Every Rogue will be a stealth master and so on. </p><p></p><p>This is not good, as it produces virtually identical characters.</p><p></p><p></p><p></p><p>Of course. Just don't overdo this or all your experienced characters will be very similar to each other.</p><p></p><p> </p><p></p><p></p><p>Umm. Haven't you asked for feedback while pleading lack of knowledge of the subject? Do try the skill system before judging it. We have switched to the system quite a few months ago and haven't considered changing it as it proved superior to 3.5 skill system.</p><p></p><p>Reiterating changes:</p><p>1. Several skills were rolled together to balance skill importance against each other.</p><p>2. There is no partial ranks and no cross-class skills anymore.</p><p>3. Class skill checks benefit from +3 bonus.</p><p></p><p><strong>Here is the PFRPG list of skills:</strong></p><p>Acrobatics </p><p>Appraise </p><p>Bluf </p><p>Climb </p><p>Craft </p><p>Diplomacy </p><p>Disable Device </p><p>Disguise </p><p>Escape Artist </p><p>Fly <-- this skill has been decreed as useless</p><p>Handle Animal </p><p>Heal </p><p>Intimidate </p><p>Knowledge (arcana) </p><p>Knowledge (dungeoneering) </p><p>Knowledge (engineering) </p><p>Knowledge (geography) </p><p>Knowledge (history) </p><p>Knowledge (local) </p><p>Knowledge (nature) </p><p>Knowledge (nobility) </p><p>Knowledge (planes) </p><p>Knowledge (religion) </p><p>Linguistics </p><p>Perception </p><p>Perform </p><p>Profession </p><p>Ride </p><p>Sense Motive </p><p>Sleight of Hand </p><p>Spellcraft </p><p>Stealth </p><p>Survival </p><p>Swim </p><p>Use Magic Device </p><p></p><p><strong>Old skills --> New skills:</strong></p><p>Balance --> Acrobatics</p><p>Concentration --> Spellcrat</p><p>Decipher Script --> Linguistics</p><p>Forgery --> Linguistics</p><p>Gather Information --> Diplomacy</p><p>Hide --> Stealth</p><p>Jump --> Acrobatics</p><p>Listen --> Perception</p><p>Move Silently --> Stealth</p><p>Open Lock --> Disable Device</p><p>Search --> Perception</p><p>Speak Languages --> Linguistics</p><p>Spot --> Perception</p><p>Tumble --> Acrobatics</p><p>Use Rope — </p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4738049, member: 5515"] Hence why I agree with your approach of increased feat allotment. [...] Skill ranks are there to introduce diversity among characters of similar inclination. If you allow everyone to fill their ranks in the most important skills, you may as well replace skill check with trained/untrained values (trained: use character level as a bonus to roll, untrained: no level bonus to roll). So, your character will look like this: max ranks for all important skills, some points assigned to random skills. Every Rogue will be a stealth master and so on. This is not good, as it produces virtually identical characters. Of course. Just don't overdo this or all your experienced characters will be very similar to each other. Umm. Haven't you asked for feedback while pleading lack of knowledge of the subject? Do try the skill system before judging it. We have switched to the system quite a few months ago and haven't considered changing it as it proved superior to 3.5 skill system. Reiterating changes: 1. Several skills were rolled together to balance skill importance against each other. 2. There is no partial ranks and no cross-class skills anymore. 3. Class skill checks benefit from +3 bonus. [B]Here is the PFRPG list of skills:[/B] Acrobatics Appraise Bluf Climb Craft Diplomacy Disable Device Disguise Escape Artist Fly <-- this skill has been decreed as useless Handle Animal Heal Intimidate Knowledge (arcana) Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (nobility) Knowledge (planes) Knowledge (religion) Linguistics Perception Perform Profession Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device [B]Old skills --> New skills:[/B] Balance --> Acrobatics Concentration --> Spellcrat Decipher Script --> Linguistics Forgery --> Linguistics Gather Information --> Diplomacy Hide --> Stealth Jump --> Acrobatics Listen --> Perception Move Silently --> Stealth Open Lock --> Disable Device Search --> Perception Speak Languages --> Linguistics Spot --> Perception Tumble --> Acrobatics Use Rope — Regards, Ruemere [/QUOTE]
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