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*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="DonTadow" data-source="post: 4738065" data-attributes="member: 22622"><p>Just to get out of the line item thing I'll address the more important parts straight through. I know and have met hundreds of gamers at conventions and in my gaming life. I have never met a person who wanted or could handle that many feats. Heck, most people i know who play the game tend to forget their earlier feats once they hit level 10. I do thikn the C&C idea is good for what you're looking for. I like the system, it reminds me of the first diceless campaign i played a decade ago. If you wanted more meat you could do the same thing with Iron Heroes and its stunts and challenges. But this style is not popular and not the traditional way of dungeons and dragons. Even with C&C there's a bit of copycatting that goes on in gaming sessions that makes characters less special. </p><p></p><p>As a professional RPG reviewer, i get to read and review dozens of products a month, so i have been exposed to hundreds of feats in my life. and to be honest, to many of them simply repeat what others do with more (or less) interesting flavor text. When I say, that you will be able to do everything, I mean that in the sense that with 45 feats, you could do anything you wanted to do or the character to be by at least 4th level especially with your skill thing. </p><p></p><p>Again, I am not going to discount what you find fun. If you do more power to you. But pathfinders is a game for the traditional or average dungeons an dragons player and I don't know of anyone with your eccentric taste for the game. I have heard a level a feat from gamers for years, and 20 at 20th level, that's not bad, by almost 70... </p><p></p><p>Resource management has always been apart of the game, it adds to the fantasy realism of the game. I don't know of a piece of fiction where a hero can do everything. This would be a pretty boring book to read. You as a DM would have to fiat just to make it challenging. </p><p></p><p>I'm not sure if you're familiar with it, but the game of 3.5 seems to break at level 20 or so, and what you're suggesting is to start the game off at this level... broken. Again, this is a pretty uniformed thought in the gaming world. </p><p></p><p>Your opinions seem to defy the logic that I've come across with dungeon masters. Lets look at the new 4e Dms first, who thought 3.5 was too complicated as is to run so that's half the DMs on this board right now who would hate such a system. Then you got the remaining DMs, who, so far in this thread, agree that your system is to cumbersome to handle. I think any capable dm can make challenges for anything, but would not want to struggle to continuously challenge epic level characters. As Steve Kenson, author of Mutants and Masterminds, told me when you're dealing with super character the adventures are harder to write because when you're dealing with super heroesl, they can defeat most traditional foes. So instead, you have to create situational challenges. </p><p></p><p>As a DM your job is to facilitate a game, sure their your friends, but no rule book says that the job of a dm is to be best buds with your player. If you have a problem saying no, you're going to be a pretty crappy DM, because you'll ignore the boundaries of the game. And that's most important. I'm the last person who will say i'm more of a gamest , but i do believe that the game eliminate of rpgs is significant and the game should not be ignored. </p><p></p><p>There are many who still play 1e or 1e type games, and the lack of structure bolds well wit some groups. C&C is fun, for a certain group. But the point of RPGs is that you play a character who grows throughout the adventure. There's no growth with your system. Again, once you hit 4th level, you can do everything a 20th level character could do. In my last campaign, exodus, i gave players a feat just every level, and I had a player "break" the campaign with the perfect combo at level 12 (we're talking 12 feats). This is what happened, he'd sit back and attack an army by himself on his initiative, and then the others had nothing to do on their initiative. </p><p></p><p>You touch on where these powers come from, and looking at a typical adventure it usually lasts 6 to 12 months in game time. It already yis a stretch to believe that complex magics and maneuvers can be balanced in this time, Now you're talking about multiplying that by 3x. From a role playing point of view your system breaks the believablity barrier too much. From a gamist point of view you've created a game far too easy to challenge any player without yourself fiating things. </p><p></p><p>It seems you are tryng to boost the power level of D&D, which does not work. You mention that a professional violnist has 18 ranks, meaning now that all of your working NPCs who are good at anything are at least 18th level in pathfinder (15th in 3.5). So everyone in your world is super good at alot of things with heroes being the superheroes of the supers? </p><p></p><p>Again, if this works for you more power to it, I just wanted to explain why a professional gaming company would never take Dungeons and Dragons in your direction. YOu seem strong in thinking that this could work, and by all means if your friends are happy then do whatever you wish.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4738065, member: 22622"] Just to get out of the line item thing I'll address the more important parts straight through. I know and have met hundreds of gamers at conventions and in my gaming life. I have never met a person who wanted or could handle that many feats. Heck, most people i know who play the game tend to forget their earlier feats once they hit level 10. I do thikn the C&C idea is good for what you're looking for. I like the system, it reminds me of the first diceless campaign i played a decade ago. If you wanted more meat you could do the same thing with Iron Heroes and its stunts and challenges. But this style is not popular and not the traditional way of dungeons and dragons. Even with C&C there's a bit of copycatting that goes on in gaming sessions that makes characters less special. As a professional RPG reviewer, i get to read and review dozens of products a month, so i have been exposed to hundreds of feats in my life. and to be honest, to many of them simply repeat what others do with more (or less) interesting flavor text. When I say, that you will be able to do everything, I mean that in the sense that with 45 feats, you could do anything you wanted to do or the character to be by at least 4th level especially with your skill thing. Again, I am not going to discount what you find fun. If you do more power to you. But pathfinders is a game for the traditional or average dungeons an dragons player and I don't know of anyone with your eccentric taste for the game. I have heard a level a feat from gamers for years, and 20 at 20th level, that's not bad, by almost 70... Resource management has always been apart of the game, it adds to the fantasy realism of the game. I don't know of a piece of fiction where a hero can do everything. This would be a pretty boring book to read. You as a DM would have to fiat just to make it challenging. I'm not sure if you're familiar with it, but the game of 3.5 seems to break at level 20 or so, and what you're suggesting is to start the game off at this level... broken. Again, this is a pretty uniformed thought in the gaming world. Your opinions seem to defy the logic that I've come across with dungeon masters. Lets look at the new 4e Dms first, who thought 3.5 was too complicated as is to run so that's half the DMs on this board right now who would hate such a system. Then you got the remaining DMs, who, so far in this thread, agree that your system is to cumbersome to handle. I think any capable dm can make challenges for anything, but would not want to struggle to continuously challenge epic level characters. As Steve Kenson, author of Mutants and Masterminds, told me when you're dealing with super character the adventures are harder to write because when you're dealing with super heroesl, they can defeat most traditional foes. So instead, you have to create situational challenges. As a DM your job is to facilitate a game, sure their your friends, but no rule book says that the job of a dm is to be best buds with your player. If you have a problem saying no, you're going to be a pretty crappy DM, because you'll ignore the boundaries of the game. And that's most important. I'm the last person who will say i'm more of a gamest , but i do believe that the game eliminate of rpgs is significant and the game should not be ignored. There are many who still play 1e or 1e type games, and the lack of structure bolds well wit some groups. C&C is fun, for a certain group. But the point of RPGs is that you play a character who grows throughout the adventure. There's no growth with your system. Again, once you hit 4th level, you can do everything a 20th level character could do. In my last campaign, exodus, i gave players a feat just every level, and I had a player "break" the campaign with the perfect combo at level 12 (we're talking 12 feats). This is what happened, he'd sit back and attack an army by himself on his initiative, and then the others had nothing to do on their initiative. You touch on where these powers come from, and looking at a typical adventure it usually lasts 6 to 12 months in game time. It already yis a stretch to believe that complex magics and maneuvers can be balanced in this time, Now you're talking about multiplying that by 3x. From a role playing point of view your system breaks the believablity barrier too much. From a gamist point of view you've created a game far too easy to challenge any player without yourself fiating things. It seems you are tryng to boost the power level of D&D, which does not work. You mention that a professional violnist has 18 ranks, meaning now that all of your working NPCs who are good at anything are at least 18th level in pathfinder (15th in 3.5). So everyone in your world is super good at alot of things with heroes being the superheroes of the supers? Again, if this works for you more power to it, I just wanted to explain why a professional gaming company would never take Dungeons and Dragons in your direction. YOu seem strong in thinking that this could work, and by all means if your friends are happy then do whatever you wish. [/QUOTE]
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