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Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4738235" data-attributes="member: 2020"><p>You could be right. I don't know. </p><p> I know almost nothing about C&C, far less than I know about Pathfinder, except C&C supposedly is similar to D&D 1E.</p><p></p><p> </p><p></p><p> You are a professional reviewer? Cheers.</p><p> I agree about feats ... some are really interesting, and some quite boring. And many are duplicates (on the Crystalkeep list, there were a number of outright duplicates.)</p><p> I *honestly, really, do not* wish a 4th level character to be able to *do everything.* Trust me, I don't want that!</p><p></p><p> </p><p></p><p> That was extremely well put!</p><p></p><p> </p><p></p><p> (sighs) I don't know what to say. The Human Equation factors in heavily here. DMs do have limits. Players want specific things. And so on.</p><p> I honestly do believe in my system, or I would not advocate it (although I must concede that too many skill points create too much uniformity amongst characters, ala my post above.)</p><p> I hardly believe my proposals will be adopted! Not at all. I just wanted them to be seen, is all. Food for thought. A discussion. Shop talk. And some really great posts from a lot of people (like yourself) about the subject, to read.</p><p></p><p> </p><p> </p><p></p><p> I agree, that with too much complexity, it is counterproductive. I am - honestly - not trying to make it too complicated. More interesting, fascinating, exciting, fun ... yes. Cumbersome, awkward, mind-numbing, impossible to play with any speed? No.</p><p></p><p> </p><p></p><p> Well put, and it is a serious problem, sometimes an insurmountable problem, dealing with this facet of the Human Equation.</p><p> I have no good answer, just one of 'doing my best.' Unfortunately, that's not been good enough, in a number of cases. (sighs)</p><p></p><p> </p><p></p><p> Again, this is not my intention. Really not my intention, here!! I *WANT* characters to *GROW*. It is extremely important that they grow. You are *absolutely* right that they should grow! (my opinion.)</p><p> I wanted to increase the feats and skills so characters had *more* potential to grow, not *less.* That would be the opposite of the desired effect!</p><p></p><p> </p><p></p><p> Your point is well made. Min/maxing can produce devastating results.</p><p> With a mere *two* feats, a wizard of 7th level can become almost invincible. She merely need take Irresistible Spell and Material Sacrifice (from Crystalkeep), and keep a lot of large, expensive gems on her, and she can now cast all her spells at their base level, and those spells allow NO saving throw.</p><p> 2 feats, and I have an Autokill Wizard, a complete game-wrecker.</p><p></p><p> Yet ... I could dump 24 feats into the 3.5 Spell Focus (all 8 schools), 3.5 Greater Spell Focus (8 schools), and 3.5 Arcane Defense (8 schools), and have a wizard who had ... +2 to her spell DCs, and +2 to save against all spells.</p><p></p><p> LOL. Now, that's a difference in feat approach, if ever there was one.</p><p> Not all feats are created equal!</p><p></p><p> </p><p></p><p> Again, well put. I'm in agreement with most everything you're saying, actually.</p><p> I just thought the increased choice would help. You believe it would hurt. I don't know what to say. I refuse to say you're wrong, but I still really think my approach could work.</p><p> </p><p> </p><p></p><p> Only slightly.</p><p> The primary boost I was looking at was in flexibility.</p><p></p><p> </p><p></p><p> I would give a truly professional violinist 20 ranks in Profession, Musician, Violinist.</p><p> There aren't many of these people running around. Only a handful, in the whole world (unless there is a special magical or supernatural nation that emphasizes music as the epitome of it's civilization, in which case there might be a few more.)</p><p> You have a good chance, though, of finding an NPC with 10 skill ranks in the skill you're looking for, if you look in major towns and cities for a while, and it's a fairly common skill you're seeking out.</p><p> </p><p> A PC could obtain 10 professional skill ranks by spending 10 to 20 points in Profession, but he'd have to be 7th level to do it, and he probably will have other priorities. (That is, in 3rd Edition, where other skills beckon.)</p><p> A PC that wants to be a true professional in any profession, is going to have to obtain 20 ranks in that profession, meaning he is going to have to be 17th level or higher. Stat bonuses are irrelevant here; a +20 doesn't make a true professional, 20 skill *ranks* makes for a true professional.</p><p></p><p> </p><p></p><p> I'm not trying to tell them they should adopt my ideas. Or request they adopt my ideas. Or plead for my ideas. Or anything of the sort.</p><p> I merely throw out my ideas for discussion, and hope for feedback. I've gotten a lot of feedback, and appreciate it.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4738235, member: 2020"] You could be right. I don't know. I know almost nothing about C&C, far less than I know about Pathfinder, except C&C supposedly is similar to D&D 1E. You are a professional reviewer? Cheers. I agree about feats ... some are really interesting, and some quite boring. And many are duplicates (on the Crystalkeep list, there were a number of outright duplicates.) I *honestly, really, do not* wish a 4th level character to be able to *do everything.* Trust me, I don't want that! That was extremely well put! (sighs) I don't know what to say. The Human Equation factors in heavily here. DMs do have limits. Players want specific things. And so on. I honestly do believe in my system, or I would not advocate it (although I must concede that too many skill points create too much uniformity amongst characters, ala my post above.) I hardly believe my proposals will be adopted! Not at all. I just wanted them to be seen, is all. Food for thought. A discussion. Shop talk. And some really great posts from a lot of people (like yourself) about the subject, to read. I agree, that with too much complexity, it is counterproductive. I am - honestly - not trying to make it too complicated. More interesting, fascinating, exciting, fun ... yes. Cumbersome, awkward, mind-numbing, impossible to play with any speed? No. Well put, and it is a serious problem, sometimes an insurmountable problem, dealing with this facet of the Human Equation. I have no good answer, just one of 'doing my best.' Unfortunately, that's not been good enough, in a number of cases. (sighs) Again, this is not my intention. Really not my intention, here!! I *WANT* characters to *GROW*. It is extremely important that they grow. You are *absolutely* right that they should grow! (my opinion.) I wanted to increase the feats and skills so characters had *more* potential to grow, not *less.* That would be the opposite of the desired effect! Your point is well made. Min/maxing can produce devastating results. With a mere *two* feats, a wizard of 7th level can become almost invincible. She merely need take Irresistible Spell and Material Sacrifice (from Crystalkeep), and keep a lot of large, expensive gems on her, and she can now cast all her spells at their base level, and those spells allow NO saving throw. 2 feats, and I have an Autokill Wizard, a complete game-wrecker. Yet ... I could dump 24 feats into the 3.5 Spell Focus (all 8 schools), 3.5 Greater Spell Focus (8 schools), and 3.5 Arcane Defense (8 schools), and have a wizard who had ... +2 to her spell DCs, and +2 to save against all spells. LOL. Now, that's a difference in feat approach, if ever there was one. Not all feats are created equal! Again, well put. I'm in agreement with most everything you're saying, actually. I just thought the increased choice would help. You believe it would hurt. I don't know what to say. I refuse to say you're wrong, but I still really think my approach could work. Only slightly. The primary boost I was looking at was in flexibility. I would give a truly professional violinist 20 ranks in Profession, Musician, Violinist. There aren't many of these people running around. Only a handful, in the whole world (unless there is a special magical or supernatural nation that emphasizes music as the epitome of it's civilization, in which case there might be a few more.) You have a good chance, though, of finding an NPC with 10 skill ranks in the skill you're looking for, if you look in major towns and cities for a while, and it's a fairly common skill you're seeking out. A PC could obtain 10 professional skill ranks by spending 10 to 20 points in Profession, but he'd have to be 7th level to do it, and he probably will have other priorities. (That is, in 3rd Edition, where other skills beckon.) A PC that wants to be a true professional in any profession, is going to have to obtain 20 ranks in that profession, meaning he is going to have to be 17th level or higher. Stat bonuses are irrelevant here; a +20 doesn't make a true professional, 20 skill *ranks* makes for a true professional. I'm not trying to tell them they should adopt my ideas. Or request they adopt my ideas. Or plead for my ideas. Or anything of the sort. I merely throw out my ideas for discussion, and hope for feedback. I've gotten a lot of feedback, and appreciate it. [/QUOTE]
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