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General Tabletop Discussion
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Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="Aus_Snow" data-source="post: 4738328" data-attributes="member: 29112"><p>Actually, no. Gestalt doesn't double (or alter) anything that's not specifically class-derived. You simply 'stack' (add) everything from both <em>classes</em> - except saves, Hit Die, BAB and skill points, which you take the better of - but the underlying system (whatever form that takes) remains the same (e.g., including basic feat progression by character level).</p><p></p><p>But certainly, a Fighter would (and did, with a particular set of house rules) get, all up, two feats at each level beyond 1st. Which was quite enough, IME. But to each their own, I do completely agree.</p><p></p><p>Another proviso for any of these full-on options (yours and/or mine) is, of course, that there must be many more feats available so the system doesn't quickly eat itself, or become overly predictable at best.</p><p></p><p>But I see you've got that covered. Crystalkeep is your poison of choice? Cool. You might also want to check out <a href="http://realmshelps.dandello.net/index.shtml" target="_blank">Realmshelps</a>, despite the name. For example, click on <em>Character Creation</em>, then <em>Feats</em>, and. . . well, it's one of the most useful resources out there for 3e, especially if you're into allowing lots of stuff like that.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4738328, member: 29112"] Actually, no. Gestalt doesn't double (or alter) anything that's not specifically class-derived. You simply 'stack' (add) everything from both [I]classes[/I] - except saves, Hit Die, BAB and skill points, which you take the better of - but the underlying system (whatever form that takes) remains the same (e.g., including basic feat progression by character level). But certainly, a Fighter would (and did, with a particular set of house rules) get, all up, two feats at each level beyond 1st. Which was quite enough, IME. But to each their own, I do completely agree. Another proviso for any of these full-on options (yours and/or mine) is, of course, that there must be many more feats available so the system doesn't quickly eat itself, or become overly predictable at best. But I see you've got that covered. Crystalkeep is your poison of choice? Cool. You might also want to check out [url=http://realmshelps.dandello.net/index.shtml]Realmshelps[/url], despite the name. For example, click on [I]Character Creation[/I], then [I]Feats[/I], and. . . well, it's one of the most useful resources out there for 3e, especially if you're into allowing lots of stuff like that. [/QUOTE]
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