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General Tabletop Discussion
*Pathfinder & Starfinder
Commentary and philosophy concerning Pathfinder - feedback requested
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<blockquote data-quote="Buttercup" data-source="post: 4744063" data-attributes="member: 990"><p>Hi Edena!</p><p></p><p>I haven't read all of the posts in this thread yet, so it's possible that the discussion has ranged beyond what I have to say.</p><p></p><p>I think that if you decide to make magic items rare in any OGL game, then you simply must compensate the PCs by giving them higher ability scores and more feats. If you don't, they can't survive past the first few levels. And in fact, there are several OGL games that did this very thing--Conan d20 and Midnight. Both play well all the way into higher levels, so the concept has been proven.</p><p></p><p>With regard to skills, I don't think there's much point increasing any skills beyond 12 ranks or so, (unless you have a penalty to your related ability score) because at that point you'll be succeeding nearly all the time. And if there's no chance at all of failure, skill checks can get boring. That's not to say that characters don't need or want lots of skill points. I myself prefer to use skills to flesh out a character, and so I'm really happy that Pathfinder has streamlined the skill list, so that some characters actually have enough skill points to "waste" on flavor skills.</p><p></p><p>Three feats per level? I think that's too many. True 20 gives each character a feat every level, if I'm remembering correctly, but spells come out of that too. (Their magic system is wonky, IMO.) Pathfinder's feat every other level seems about right to me, especially if some classes get a bonus feat schedule. (Pathfinder calls these "specials" and I'm pretty pleased with them.)</p><p></p><p>I think that if you really want to play as gods striding across the universe, then you probably need a game system that isn't based on any version of D&D.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 4744063, member: 990"] Hi Edena! I haven't read all of the posts in this thread yet, so it's possible that the discussion has ranged beyond what I have to say. I think that if you decide to make magic items rare in any OGL game, then you simply must compensate the PCs by giving them higher ability scores and more feats. If you don't, they can't survive past the first few levels. And in fact, there are several OGL games that did this very thing--Conan d20 and Midnight. Both play well all the way into higher levels, so the concept has been proven. With regard to skills, I don't think there's much point increasing any skills beyond 12 ranks or so, (unless you have a penalty to your related ability score) because at that point you'll be succeeding nearly all the time. And if there's no chance at all of failure, skill checks can get boring. That's not to say that characters don't need or want lots of skill points. I myself prefer to use skills to flesh out a character, and so I'm really happy that Pathfinder has streamlined the skill list, so that some characters actually have enough skill points to "waste" on flavor skills. Three feats per level? I think that's too many. True 20 gives each character a feat every level, if I'm remembering correctly, but spells come out of that too. (Their magic system is wonky, IMO.) Pathfinder's feat every other level seems about right to me, especially if some classes get a bonus feat schedule. (Pathfinder calls these "specials" and I'm pretty pleased with them.) I think that if you really want to play as gods striding across the universe, then you probably need a game system that isn't based on any version of D&D. [/QUOTE]
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