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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8403271" data-attributes="member: 7023887"><p>I'll do one post with Haikus for my different campaigns</p><p></p><p><strong><u>Eberron Campaign: </u></strong></p><p></p><p>Siberys, Khyber;</p><p>Their Hearts as Dragonshards: found.</p><p>Unlock worldly lore. </p><p></p><p>[SPOILER="Explanation"]</p><p>My Eberron campaign's main plot revolves around a concept that I made for Eberron; The Hearts of the Progenitors. Basically everyone that knows the basic concept for Eberron knows the legend of the Progenitor Dragons; Eberron, Siberys, and Kyber, so I'm not going to go into all that. Basically, in my Eberron campaign, the "spirits" of these Progenitor Dragons, every few thousand years, choose an elephant-sized dragonshard that corresponds with their identity to become their "Heart" (so Siberys's spirit chooses a Siberys Dragonshard, Eberron's chooses an Eberron Dragonshard, and Khyber chooses a Kyber Dragonshard). These dragonshards are even more powerful than the typical dragonshard of the same size (which are already very powerful), and have an enhanced ability to channel their will and power to influence the Draconic Prophecy. For example, when House Cannith got their hands on the Heart of Siberys (which fell from the sky at the beginning of the campaign), they were able to automatically enhance their dragonmarks to Greater Siberys Dragonmarks using a powerful Eldritch Machine. They eventually discovered that they could transfer their souls into the bodies of Warforged and were even able to retain their dragonmarks when they did so with this Eldritch Machine, which they named the Fate-Weaver.)</p><p></p><p>The first two Hearts that the players discovered (without knowing what the Hearts were or their powers) were the Heart of Siberys (which fell from the sky in the Shadow Marches, they claimed for themselves, and then they sold it to House Cannith for 5 million gold pieces) and then the Heart of Khyber (which they just wandered across while adventuring in the Shadow Marches. And, no, the fact that these two Hearts were in the same "country" wasn't a coincidence. I had it explained that they were basically like opposite sides of a magnet, attracted to each other as the Heart of Siberys was knocked from the sky). When the players eventually discovered what the Hearts of the Progenitors were, they set out to find the Heart of Eberron before trying to reclaim the Heart of Siberys and then retrieve the Heart of Khyber (which had the spirit of Rak Tulkesh trapped inside it). </p><p></p><p>There was also a major side-plot involving the cause of the Mourning and one of the character's backstory. Long story short, Lady Illmarrow made a deal with the Dark Powers of Ravenloft, who used the Mists of Ravenloft to cause the Mourning (the Mists of the Mourning are actually the Mists of Ravenloft). Lady Illmarrow made this deal because as the Last War stretched on, Rak Tulkesh was getting even more power, and almost had broken out of his prison. So, in order to prevent his escape, Lady Illmarrow killed everyone in Cyre, turned the country into a wasteland, and then kept her involvement in it a secret. (She didn't do this as some act of twisted mercy, either, it was purely self-preservation and for her own purposes. She wanted to become the Goddess of Death, and she couldn't do that if Rak Tulkesh destroyed the world. </p><p>[/SPOILER]</p><p><strong><u>Spelljammer Campaign: </u></strong></p><p></p><p>Aberrant secrets,</p><p>Illithid, neogi, more. </p><p>Deadly future's found. </p><p></p><p>[SPOILER="Explanation"] </p><p>The Illithids are coming back from the future where they destroyed the universe, but the players have a warning of a year. They have to plot to somehow stop this invasion of thousands of Illithid Nautiloids and Squid Ships, and so they resulted to Time Magic to give them more time. They eventually decided to trap them in a Crystal Sphere, using an Epic Level version of Imprisonment, and delay their conquering of the multiverse. </p><p>[/SPOILER]</p><p><strong><u>Icewind Dale Campaign: </u></strong></p><p></p><p>End the endless rime, </p><p>Netherese ruins and magic</p><p>Shall release us all.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8403271, member: 7023887"] I'll do one post with Haikus for my different campaigns [B][U]Eberron Campaign: [/U][/B] Siberys, Khyber; Their Hearts as Dragonshards: found. Unlock worldly lore. [SPOILER="Explanation"] My Eberron campaign's main plot revolves around a concept that I made for Eberron; The Hearts of the Progenitors. Basically everyone that knows the basic concept for Eberron knows the legend of the Progenitor Dragons; Eberron, Siberys, and Kyber, so I'm not going to go into all that. Basically, in my Eberron campaign, the "spirits" of these Progenitor Dragons, every few thousand years, choose an elephant-sized dragonshard that corresponds with their identity to become their "Heart" (so Siberys's spirit chooses a Siberys Dragonshard, Eberron's chooses an Eberron Dragonshard, and Khyber chooses a Kyber Dragonshard). These dragonshards are even more powerful than the typical dragonshard of the same size (which are already very powerful), and have an enhanced ability to channel their will and power to influence the Draconic Prophecy. For example, when House Cannith got their hands on the Heart of Siberys (which fell from the sky at the beginning of the campaign), they were able to automatically enhance their dragonmarks to Greater Siberys Dragonmarks using a powerful Eldritch Machine. They eventually discovered that they could transfer their souls into the bodies of Warforged and were even able to retain their dragonmarks when they did so with this Eldritch Machine, which they named the Fate-Weaver.) The first two Hearts that the players discovered (without knowing what the Hearts were or their powers) were the Heart of Siberys (which fell from the sky in the Shadow Marches, they claimed for themselves, and then they sold it to House Cannith for 5 million gold pieces) and then the Heart of Khyber (which they just wandered across while adventuring in the Shadow Marches. And, no, the fact that these two Hearts were in the same "country" wasn't a coincidence. I had it explained that they were basically like opposite sides of a magnet, attracted to each other as the Heart of Siberys was knocked from the sky). When the players eventually discovered what the Hearts of the Progenitors were, they set out to find the Heart of Eberron before trying to reclaim the Heart of Siberys and then retrieve the Heart of Khyber (which had the spirit of Rak Tulkesh trapped inside it). There was also a major side-plot involving the cause of the Mourning and one of the character's backstory. Long story short, Lady Illmarrow made a deal with the Dark Powers of Ravenloft, who used the Mists of Ravenloft to cause the Mourning (the Mists of the Mourning are actually the Mists of Ravenloft). Lady Illmarrow made this deal because as the Last War stretched on, Rak Tulkesh was getting even more power, and almost had broken out of his prison. So, in order to prevent his escape, Lady Illmarrow killed everyone in Cyre, turned the country into a wasteland, and then kept her involvement in it a secret. (She didn't do this as some act of twisted mercy, either, it was purely self-preservation and for her own purposes. She wanted to become the Goddess of Death, and she couldn't do that if Rak Tulkesh destroyed the world. [/SPOILER] [B][U]Spelljammer Campaign: [/U][/B] Aberrant secrets, Illithid, neogi, more. Deadly future's found. [SPOILER="Explanation"] The Illithids are coming back from the future where they destroyed the universe, but the players have a warning of a year. They have to plot to somehow stop this invasion of thousands of Illithid Nautiloids and Squid Ships, and so they resulted to Time Magic to give them more time. They eventually decided to trap them in a Crystal Sphere, using an Epic Level version of Imprisonment, and delay their conquering of the multiverse. [/SPOILER] [B][U]Icewind Dale Campaign: [/U][/B] End the endless rime, Netherese ruins and magic Shall release us all. [/QUOTE]
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