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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="Jack Daniel" data-source="post: 8483422" data-attributes="member: 694"><p>Well it's really no mystery. There were nineteen party members exploring the ground floor of a Chaotic Evil temple — dungeon level A1, the Palatial Fortress of the Church of Bitter Doom — and only two of them died. (Given this party's track-record, that's actually pretty stellar.) Poor Tommy Twofinger the halfling burglar and one of the party's 0-level men-at-arms (a cowardly, stuttering youth by the name of Lerm who aspired to someday give up mercenary work and become a chef) got ganked by gnolls in round 1 when the monsters won the initiative.</p><p></p><p>Well, actually it was rather the fault of Oulek Gro-Grak, a boisterous NPC orc warrior who decided to smash a sealed ceramic urn full of copper coins in a seemingly-deserted goblin-barracks, little knowing that all the goblins and hobgoblins and gnolls lurking in nearby chambers would hear this and come running with weapons drawn.</p><p></p><p>All's well that ends well, though: despite very nearly being waylaid by over two-dozen territorial berserkers on the way back to the village, the party was able to bring Tommy and Lerm's battered corpses back to the Starshrine of Nereus Oceanus and have them resurrected by the shrine-priest (1,500 silver pieces vanishing into the aether as a sacrifice to the divinities for bringing the two hapless mortals back). But the mysterious Starshrines of Shade Isle (rumor has it that there are seven in total, one for each of the major gods) can only revive a dead soul once per individual per shrine, so Tommy and Lerm don't have any more second chances until the party explores more of the Isle and discovers the shrines dedicated to the other deities…</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8483422, member: 694"] Well it's really no mystery. There were nineteen party members exploring the ground floor of a Chaotic Evil temple — dungeon level A1, the Palatial Fortress of the Church of Bitter Doom — and only two of them died. (Given this party's track-record, that's actually pretty stellar.) Poor Tommy Twofinger the halfling burglar and one of the party's 0-level men-at-arms (a cowardly, stuttering youth by the name of Lerm who aspired to someday give up mercenary work and become a chef) got ganked by gnolls in round 1 when the monsters won the initiative. Well, actually it was rather the fault of Oulek Gro-Grak, a boisterous NPC orc warrior who decided to smash a sealed ceramic urn full of copper coins in a seemingly-deserted goblin-barracks, little knowing that all the goblins and hobgoblins and gnolls lurking in nearby chambers would hear this and come running with weapons drawn. All's well that ends well, though: despite very nearly being waylaid by over two-dozen territorial berserkers on the way back to the village, the party was able to bring Tommy and Lerm's battered corpses back to the Starshrine of Nereus Oceanus and have them resurrected by the shrine-priest (1,500 silver pieces vanishing into the aether as a sacrifice to the divinities for bringing the two hapless mortals back). But the mysterious Starshrines of Shade Isle (rumor has it that there are seven in total, one for each of the major gods) can only revive a dead soul once per individual per shrine, so Tommy and Lerm don't have any more second chances until the party explores more of the Isle and discovers the shrines dedicated to the other deities… [/QUOTE]
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