Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Commentary thread for that “Describe your game in five words” thread.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8488209" data-attributes="member: 86653"><p>Gotcha. The skill challenge in question is from a 5E West Marches game I'm running. One of the groups randomly decided to set an ambush, so I used my incredibly loose skill challenge house rules for that. The more they described doing things (sometimes skill checks sometimes not) to push the outcome in their favor, the better the checks (when made), the more positive the outcome when they finally sprang the ambush. I called it organic because the players just decided to set an ambush and started describing all the stuff they wanted to do, adding all the details they thought were relevant, with barely a word from me. As they went I asked them to make a few rolls. To me, that's organic. As opposed to me writing up a whole thing about this or that skill working or not working for this kind of prolonged, multiple roll event and slapping that framework into the game. Then basically me pushing a skill challenge on the group. I'm not a fan of that.</p><p></p><p>For the longest time I was stuck on grokking skill challenges and how to use them in games. What finally flipped the switch was to stop thinking about the rules, just think about the narrative. That's all that matters. Fiction first, rules a distant second...if at all. Is it something that's so easy or obvious that it should be automatic? Then there's no roll. Is it something that can be done in one roll? Then it's not a skill challenge. Is it something that would logically require several rolls over a longer time line? Then it's a skill challenge. Is it a one-sided thing, like setting an ambush? Then the rolls are for how well it's set up and how good the outcome will eventually be. Is it a moving, dynamic thing, like a chase through city streets? Then the rolls on both sides move the sides closer to their goals.</p><p></p><p>You're having a chase through the streets. The PC's goal is to catch someone who's running away and they have a slight head start. The NPC's goal is to get away. Okay...what are you (the PCs) doing? Describe it. They describe their actions and give me details while I describe the NPC's actions and give details like knocking over an apple cart or cutting through an alley. If the check is good, it helps get them closer to their target (reduce the number of successes required to achieve their goal). If the check is bad, it pushes the target further away (increases the number of successes required to achieve their goal).</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8488209, member: 86653"] Gotcha. The skill challenge in question is from a 5E West Marches game I'm running. One of the groups randomly decided to set an ambush, so I used my incredibly loose skill challenge house rules for that. The more they described doing things (sometimes skill checks sometimes not) to push the outcome in their favor, the better the checks (when made), the more positive the outcome when they finally sprang the ambush. I called it organic because the players just decided to set an ambush and started describing all the stuff they wanted to do, adding all the details they thought were relevant, with barely a word from me. As they went I asked them to make a few rolls. To me, that's organic. As opposed to me writing up a whole thing about this or that skill working or not working for this kind of prolonged, multiple roll event and slapping that framework into the game. Then basically me pushing a skill challenge on the group. I'm not a fan of that. For the longest time I was stuck on grokking skill challenges and how to use them in games. What finally flipped the switch was to stop thinking about the rules, just think about the narrative. That's all that matters. Fiction first, rules a distant second...if at all. Is it something that's so easy or obvious that it should be automatic? Then there's no roll. Is it something that can be done in one roll? Then it's not a skill challenge. Is it something that would logically require several rolls over a longer time line? Then it's a skill challenge. Is it a one-sided thing, like setting an ambush? Then the rolls are for how well it's set up and how good the outcome will eventually be. Is it a moving, dynamic thing, like a chase through city streets? Then the rolls on both sides move the sides closer to their goals. You're having a chase through the streets. The PC's goal is to catch someone who's running away and they have a slight head start. The NPC's goal is to get away. Okay...what are you (the PCs) doing? Describe it. They describe their actions and give me details while I describe the NPC's actions and give details like knocking over an apple cart or cutting through an alley. If the check is good, it helps get them closer to their target (reduce the number of successes required to achieve their goal). If the check is bad, it pushes the target further away (increases the number of successes required to achieve their goal). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Commentary thread for that “Describe your game in five words” thread.
Top