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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="glass" data-source="post: 8572788" data-attributes="member: 12251"><p>Continuing our <em>Shattered Star</em> PF1 campaign, we spent almost the entire session fighting six varient will o' wisps.</p><p></p><p>My character ended up unconcious (and one hp from actual death when I was stabilised), and a couple of other ended up on single-digit hp, but we just about made it through. If I had died, that would have been all kinds of interesting, as we are kinda in the middle of nowhere and my character is the only one who can cast <em>heal</em>, <em>raise dead</em>, <em>restoration</em>, and <em>teleport</em> (we have some scrolls that a couple of the other could potentially UMD, but scrolls are tricky and in any case we do not have <em>raise dead</em>).</p><p></p><p></p><p>The Sunday sessions are a it of a side-gig; a one- or two-player game were we tend to play one-offs or short sequences of adventures, and often use them to playtest homebrew stuff - starting with a set of boosts (that I think I have mentioned before) to allow one or two PCs to take on normal adventures. Previously, these had been for PF1, but last night was our first attempt at a PF2 adaptation. So far it seem to be working OK.</p><p></p><p><em>ETA:</em></p><p></p><p><a href="https://2e.aonprd.com/Feats.aspx?ID=3059" target="_blank">Megaton Strike</a> is an Inventor class feat; an attack which does a little extra damage but does not level entire cities (which is handy, as my character was stading considerably closer than minimum safe distance for a MT blast).</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8572788, member: 12251"] Continuing our [I]Shattered Star[/I] PF1 campaign, we spent almost the entire session fighting six varient will o' wisps. My character ended up unconcious (and one hp from actual death when I was stabilised), and a couple of other ended up on single-digit hp, but we just about made it through. If I had died, that would have been all kinds of interesting, as we are kinda in the middle of nowhere and my character is the only one who can cast [I]heal[/I], [I]raise dead[/I], [I]restoration[/I], and [I]teleport[/I] (we have some scrolls that a couple of the other could potentially UMD, but scrolls are tricky and in any case we do not have [I]raise dead[/I]). The Sunday sessions are a it of a side-gig; a one- or two-player game were we tend to play one-offs or short sequences of adventures, and often use them to playtest homebrew stuff - starting with a set of boosts (that I think I have mentioned before) to allow one or two PCs to take on normal adventures. Previously, these had been for PF1, but last night was our first attempt at a PF2 adaptation. So far it seem to be working OK. [I]ETA:[/I] [URL='https://2e.aonprd.com/Feats.aspx?ID=3059']Megaton Strike[/URL] is an Inventor class feat; an attack which does a little extra damage but does not level entire cities (which is handy, as my character was stading considerably closer than minimum safe distance for a MT blast). _ glass. [/QUOTE]
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